Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from C7 to B6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's king advances from E8 to D8. our hero advances the pawn from A3 to A4, and rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from E5 to E4. A clean strike: our hero's pawn topples the pawn on E4.
With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the pawn to E5, and rat's king advances from D8 to E7.
our hero advances the pawn from F2 to F4, while rat sets the pawn on G5, watching every square. From F4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to E8; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the knight from C8 to B6, and right after that our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H4. Rat advances to A4 and claims our pawn.
our hero advances the pawn from H4 to H5. Rat moves the king from F7 to G7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from G7 to H8. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to E6, and rat's king advances from H7 to G7.
A clean strike: our hero's queen topples the pawn on C6.
Rat sets the king on G8, watching every square. From C6 to C7, our hero's queen swallows Rat's pawn.
Rat moves the knight from B6 to C4 and topples our hero's pawn.
our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the knight from C4 to B6. From C7 to B6, our hero's queen swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to A4. our hero gives check with the queen on D8.
Rat's king advances from G8 to F7. our hero advances the pawn from H6 to H7, and rat sets the pawn on A3, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to C4. And it is checkmate: our hero ends the game on F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 8 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.