Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on C3.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the pawn on A5, watching every square, and without hurry or fear, our hero places the king on D1. Spider gives check with the pawn on C2.

our hero claims the enemy pawn by landing on C2.

Spider answers by moving the pawn from A4 to A3, and our hero slides the bishop across the board, from E3 to C1. With dungeon cunning, Spider brings the pawn to F5.

our hero claims the enemy pawn by landing on A3.

Spider's knight advances from E4 to C3. our hero captures the enemy knight: the king leaps from C2 to C3.

Spider sets the pawn on F4, watching every square, while without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the king to D7, and our hero's king takes C4, leaving C3 behind.

Spider answers by moving the pawn from C7 to C6, while our hero slides the bishop across the board, from C5 to B6. With dungeon cunning, Spider brings the king to E6.

With a steady hand, our hero brings the king to C5; then spider's king advances from E6 to F5. our hero claims the enemy pawn by landing on C6.

Spider sets the pawn on E6, watching every square. our hero captures the enemy pawn: the bishop leaps from B6 to A5.

From the dark, Spider pushes the king to G4, while our hero's bishop takes C3, leaving A5 behind. Spider answers by moving the king from G4 to F5, and our hero slides the king across the board, from C6 to D6.

With dungeon cunning, Spider brings the king to G4. our hero claims the enemy pawn by landing on E5.

Spider's king advances from G4 to F5. our hero advances the bishop from E5 to D4; then spider sets the pawn on F3, watching every square.

Without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the king to F4. our hero captures the enemy pawn: the king leaps from D6 to E6.

Spider answers by moving the king from F4 to G4, while our hero slides the king across the board, from E6 to E5. With dungeon cunning, Spider brings the king to G5.

With a steady hand, our hero brings the bishop to D4; then spider's pawn advances from F3 to F2. our hero claims the enemy pawn by landing on F2.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
41
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 25% of the games on this floor.

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