Battle chronicle

The duel begins: our hero against Spider on floor 3.

A cruel blow: Spider's king captures our hero's queen on C3.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero advances the pawn from H2 to H4; then spider sets the knight on H5, watching every square. our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the king to D7, and our hero's pawn takes G3, leaving G2 behind. Spider answers by moving the knight from H5 to F6, while our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the pawn to H5; then spider's knight advances from E4 to F2.

our hero claims the enemy pawn by landing on G6.

Spider sets the knight on H5, watching every square. our hero captures the enemy knight: the pawn leaps from G4 to H5.

From the dark, Spider pushes the knight to G4, while our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the king from D6 to C5.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Spider brings the knight to H2. With a steady hand, our hero brings the knight to H3, and right after that spider's pawn advances from E7 to E6.

our hero advances the pawn from H5 to H6; then spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Spider pushes the king to D4, and our hero's pawn takes A3, leaving A2 behind. Spider's knight reaches F3 and threatens our hero's king.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Spider brings the knight to D2. With a steady hand, our hero brings the king to F2; then spider's king advances from D4 to C5.

our hero advances the pawn from H6 to H7. After toppling the pawn on E4, Spider threatens our hero's king.

Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to D4. our hero's pawn crowns on H8 and becomes a queen.

Spider answers by moving the knight from E4 to F2. our hero captures the pawn on E5 and leaves Spider in check.

With dungeon cunning, Spider brings the king to C4. our hero claims the enemy pawn by landing on A5.

Spider's knight advances from F2 to E4. our hero captures the pawn on C7 and leaves Spider in check.

Spider sets the king on B3, watching every square, while without hurry or fear, our hero places the queen on G2. From the dark, Spider pushes the knight to F6.

our hero captures the pawn on C3 and leaves Spider in check.

A cruel blow: Spider's king captures our hero's queen on C3.

our hero slides the king across the board, from F3 to F4, and right after that with dungeon cunning, Spider brings the king to C4. Check: our hero tightens the net by bringing the queen to E4.

A cruel blow: Spider's knight captures our hero's queen on E4.

our hero advances the knight from H3 to G5, and right after that spider sets the knight on C3, watching every square. our hero captures the enemy pawn: the knight leaps from G5 to E6.

From the dark, Spider pushes the knight to B1, while our hero's knight takes G7, leaving E6 behind. Spider answers by moving the king from C4 to C3, and our hero slides the knight across the board, from G7 to F5.

With dungeon cunning, Spider brings the king to C2. From D4, our hero's knight forces Spider to defend.

Spider's king advances from C2 to D3. our hero advances the knight from D4 to F3; then spider sets the knight on D2, watching every square.

our hero claims the enemy knight by landing on D2.

From the dark, Spider pushes the king to D4. From F3, our hero's knight forces Spider to defend.

Spider answers by moving the king from D4 to C5, while our hero slides the knight across the board, from F3 to E5. With dungeon cunning, Spider brings the king to D4.

our hero gives check with the knight on F3.

Spider's king advances from D4 to C4. our hero advances the knight from F3 to D4. Spider's king falls on D4 and tears the knight from our hero.

Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the king to C5, while our hero's king takes F4, leaving F5 behind.

Spider answers by moving the king from C5 to D4, and our hero slides the king across the board, from F4 to F5. With dungeon cunning, Spider brings the king to D5.

With a steady hand, our hero brings the king to G5, and right after that spider's king advances from D5 to D4. our hero advances the king from G5 to G6; then spider sets the king on E5, watching every square.

From F4, our hero's bishop forces Spider to defend.

From the dark, Spider pushes the king to D4, and our hero's bishop takes D6, leaving F4 behind. Spider answers by moving the king from D4 to E4, while our hero slides the bishop across the board, from D6 to G3.

With dungeon cunning, Spider brings the king to E3. From F4, our hero's bishop forces Spider to defend.

Spider's king advances from E3 to E4. our hero advances the bishop from F4 to E5, and right after that spider sets the king on F3, watching every square.

Without hurry or fear, our hero places the bishop on G3. From the dark, Spider pushes the king to E2, while our hero's bishop takes F2, leaving G3 behind.

Spider answers by moving the king from E2 to D3, and our hero slides the bishop across the board, from F2 to E3. A cruel blow: Spider's king captures our hero's bishop on E3.

With a steady hand, our hero brings the king to F5, and right after that spider's king advances from E3 to F2. our hero advances the king from F5 to E5; then spider sets the king on G2, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the king to G3, and our hero's king takes C5, leaving D5 behind.

Spider answers by moving the king from G3 to H2, while our hero slides the king across the board, from C5 to B5. With dungeon cunning, Spider brings the king to G2.

our hero captures the enemy pawn: the king leaps from B5 to A4.

Spider's king advances from G2 to G3. our hero advances the king from A4 to B3, and right after that spider sets the king on F3, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to G3, while our hero's pawn takes A5, leaving A4 behind.

Spider answers by moving the king from G3 to F2, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the king to F3.

With a steady hand, our hero brings the pawn to A7, and right after that spider's king advances from F3 to E4. our hero's pawn crowns on A8 and becomes a queen.

Spider sets the king on D3, watching every square. our hero gives check with the queen on D8.

From the dark, Spider pushes the king to E4. From E8, our hero's queen forces Spider to defend.

Spider answers by moving the king from E4 to F3, while our hero slides the king across the board, from B3 to C3. With dungeon cunning, Spider brings the king to F4.

our hero gives check with the queen on F8.

Spider's king advances from F4 to E4. our hero advances the king from C3 to D2, and right after that spider sets the king on D4, watching every square.

Check: our hero tightens the net by bringing the queen to D8.

From the dark, Spider pushes the king to E4. our hero gives check with the queen on E8.

Spider answers by moving the king from E4 to F4. From F8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to E4. Check: our hero tightens the net by bringing the queen to E8.

Spider's king advances from E4 to D5. our hero gives check with the queen on D8.

Spider sets the king on C6, watching every square. From C8, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to B6. Check: our hero tightens the net by bringing the queen to B8.

Spider answers by moving the king from B6 to A5. our hero gives check with the queen on A8.

With dungeon cunning, Spider brings the king to B5. From B8, our hero's queen forces Spider to defend.

Spider's king advances from B5 to C5. Check: our hero tightens the net by bringing the queen to C8.

Spider sets the king on B4, watching every square. our hero gives check with the queen on B8.

From the dark, Spider pushes the king to A5. From A8, our hero's queen forces Spider to defend.

Spider answers by moving the king from A5 to B5. Check: our hero tightens the net by bringing the queen to B8.

With dungeon cunning, Spider brings the king to C4. our hero gives check with the queen on C8.

Spider's king advances from C4 to B3. From B8, our hero's queen forces Spider to defend.

Spider sets the king on A4, watching every square. Check: our hero tightens the net by bringing the queen to A8.

From the dark, Spider pushes the king to B3. our hero gives check with the queen on B8.

Spider answers by moving the king from B3 to A2. From A8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to B3. Check: our hero tightens the net by bringing the queen to B7.

Spider's king advances from B3 to A4. our hero gives check with the queen on A7.

Spider sets the king on B4, watching every square. From B7, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to C5. Check: our hero tightens the net by bringing the queen to C7.

Spider answers by moving the king from C5 to B4. our hero gives check with the queen on B7.

With dungeon cunning, Spider brings the king to C5. From C7, our hero's queen forces Spider to defend.

Spider's king advances from C5 to D4. Check: our hero tightens the net by bringing the queen to D7.

Spider sets the king on E5, watching every square. our hero gives check with the queen on E7.

From the dark, Spider pushes the king to D5. From D7, our hero's queen forces Spider to defend.

Spider answers by moving the king from D5 to C5. Check: our hero tightens the net by bringing the queen to C7.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 53 s
Moves
187
How it ended
draw
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
14 / 25
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (187 moves) lasted longer than 100% of the games on this floor.

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