Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its king to G8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero slides the pawn across the board, from F2 to F4; then with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from A3 to A2.
our hero advances the pawn from B2 to B3. On A1, Rat promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.
A cruel blow: Rat's knight captures our hero's pawn on A4.
our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Rat brings the rook to A3. With a steady hand, our hero brings the king to E2.
Check from Rat: the rook plants itself on A2.
our hero advances the king from E2 to E1. Rat's rook falls on G2 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the rook to A2, while our hero's king takes G1, leaving F1 behind.
Rat answers by moving the knight from A4 to B2, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to D3.
our hero claims the enemy pawn by landing on G6.
Rat's rook advances from A2 to A8. our hero advances the pawn from G6 to G7; then rat sets the king on F7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the rook from A8 to A1, while our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Rat brings the pawn to E6. From F7, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on F7.
our hero advances the king from G1 to G2, and right after that rat sets the rook on A8, watching every square. Without hurry or fear, our hero places the bishop on H6.
From the dark, Rat pushes the rook to H8, while our hero's bishop takes F8, leaving H6 behind. Rat gives check with the knight on E1.
our hero slides the king across the board, from G2 to G3; then with dungeon cunning, Rat brings the rook to H2. our hero claims the enemy rook by landing on H2.
Check from Rat: the pawn plants itself on G3.
our hero captures the enemy pawn: the king leaps from H2 to G3.
Rat sets the knight on D3, watching every square, while without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to B4.
our hero captures the enemy pawn: the bishop leaps from F8 to C5.
Rat answers by moving the knight from B4 to C2, while our hero slides the bishop across the board, from C5 to D4. After toppling the bishop on D4, Rat threatens our hero's king.
With a steady hand, our hero brings the king to E3. Rat's knight reaches C2 and threatens our hero's king.
our hero advances the king from E3 to D2, and right after that rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the pawn to E5, while our hero's king takes E3, leaving D3 behind. Rat answers by moving the knight from D4 to B3, and our hero slides the king across the board, from E3 to E2.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to D3. Rat gives check with the knight on C1.
our hero advances the king from D3 to D2; then rat sets the king on F8, watching every square. our hero claims the enemy knight by landing on C1.
From the dark, Rat pushes the king to E7, and our hero's king takes C2, leaving C1 behind. Rat answers by moving the pawn from C6 to C5, while our hero slides the king across the board, from C2 to B3.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to A4; then rat's king advances from E6 to F6.
our hero advances the king from A4 to B5, and right after that rat sets the pawn on E4, watching every square. our hero captures the enemy pawn: the king leaps from B5 to C5.
From the dark, Rat pushes the king to F5, while our hero's king takes D4, leaving C5 behind. Check from Rat: the pawn plants itself on C5.
our hero captures the enemy pawn: the king leaps from D4 to C5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to D4, and right after that rat's king advances from G6 to F5.
our hero advances the pawn from C4 to C5; then rat sets the king on F6, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Rat pushes the king to F7, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to H8. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from H8 to G7. our hero advances the queen from C8 to C5, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to G8, while our hero's queen takes D6, leaving C5 behind.
Rat answers by moving the king from G8 to H7, and our hero slides the king across the board, from F5 to G5. With dungeon cunning, Rat brings the king to G7.
our hero gives check with the queen on E7.
Rat's king advances from G7 to H8. our hero advances the king from G5 to G6; then rat sets the king on G8, watching every square.
Check: our hero tightens the net by bringing the queen to F7.
From the dark, Rat pushes the king to H8, and our hero's king takes H6, leaving G6 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 17 s
- Moves
- 109
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 15 / 15
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 85% of the games on this floor.