Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from F4 to E5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G4, while with dungeon cunning, Rat brings the pawn to C4. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from C6 to D8. our hero advances the pawn from G4 to G5, while rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C3.
A clean strike: our hero's pawn topples the pawn on C3.
Rat answers by moving the pawn from D7 to D5, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C7 to C6. our hero advances the pawn from A3 to A4, and rat sets the knight on F7, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to H6, and right after that our hero's king takes D1, leaving E1 behind.
Rat answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to D2, and rat's knight advances from H6 to G4. our hero advances the king from D2 to C1.
Rat advances to E5 and claims our pawn.
From F4 to E5, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to D4. A clean strike: our hero's pawn topples the pawn on D4.
Rat answers by moving the king from D7 to D8, and right after that our hero slides the king across the board, from C1 to D2. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to E3, while rat's pawn advances from C6 to C5. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat sets the king on C7, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the king from D7 to E8; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to C5, and rat's king advances from E7 to F8. our hero advances the king from C5 to B5, while rat sets the king on G8, watching every square.
From B5 to A5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to F8; then our hero's king takes B6, leaving A5 behind. Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to C7, while rat's king advances from H7 to G7.
our hero advances the pawn from C4 to C5, and rat sets the king on F8, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E7. our hero gives check with the queen on C7.
Rat answers by moving the king from E7 to F8; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to A7, and rat's king advances from E8 to F8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 36 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.