Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on E8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to E5, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from C5 to C4.

our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on A3.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat answers by moving the knight from D7 to F6, and our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to C3, and right after that rat's knight advances from F6 to H5. our hero advances the pawn from D2 to D4.

A cruel blow: Rat's pawn captures our hero's pawn on D3.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the pawn to C4, and our hero's king takes D2, leaving E3 behind.

Rat answers by moving the king from G8 to G7, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the knight to F6.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat's knight advances from F6 to E8. our hero advances the pawn from E5 to E6, and right after that rat sets the king on F6, watching every square.

Check: our hero tightens the net by bringing the pawn to E5.

From the dark, Rat pushes the king to G7, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from G7 to H7.

our hero captures the pawn on G6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from H6 to H7.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on H6, watching every square. our hero claims the enemy knight by landing on E8.

From the dark, Rat pushes the pawn to C5, and our hero's queen takes C8, leaving E8 behind. Rat answers by moving the king from H6 to H7.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to E7; then rat's king advances from G6 to F7.

our hero's pawn crowns on E8 and becomes a queen.

Rat's king falls on E8 and tears the queen from our hero.

our hero captures the enemy pawn: the queen leaps from C5 to A5.

From the dark, Rat pushes the king to E7, while our hero's queen takes D5, leaving A5 behind. Rat answers by moving the king from E7 to F8.

our hero captures the enemy pawn: the queen leaps from D5 to D3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A5. Rat's pawn falls on D3 and tears the queen from our hero.

our hero advances the pawn from A5 to A6; then rat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on D3.

From the dark, Rat pushes the king to E7, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E7 to F8.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to C6; then rat's king advances from E7 to D8.

our hero advances the pawn from E5 to E6, and right after that rat sets the king on E7, watching every square. From C7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F6, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from F6 to F5.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to G5. From C5, our hero's queen forces Rat to defend.

Rat's king advances from G5 to F4. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on G3, watching every square, while without hurry or fear, our hero places the queen on D4. From the dark, Rat pushes the king to H2, and our hero's queen takes G7, leaving F7 behind.

Rat answers by moving the king from H2 to H1, while our hero slides the queen across the board, from D4 to E3. With dungeon cunning, Rat brings the king to H2.

our hero gives check with the queen on E2.

Rat's king advances from H2 to H1. From F1, our hero's queen forces Rat to defend.

Rat sets the king on H2, watching every square. Check: our hero tightens the net by bringing the queen to H7.

From the dark, Rat pushes the king to G3, while our hero's queen takes F7, leaving H7 behind. Rat answers by moving the king from G3 to H4, and our hero slides the queen across the board, from F7 to G7.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the queen to F4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 8 s
Moves
97
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 20
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 80% of the games on this floor.

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