Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its knight from C4 to A3 and topples our hero's rook!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from C2 to C4; then rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on D4.
Rat's knight falls on C4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to F4; then rat's pawn advances from E7 to E6. our hero advances the pawn from F4 to F5.
Rat's pawn falls on F5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to C8, while our hero's pawn takes H5, leaving H4 behind.
Rat's pawn falls on H5 and tears the pawn from our hero.
our hero captures the enemy pawn: the rook leaps from A1 to A3.
A cruel blow: Rat's knight captures our hero's rook on A3.
With a steady hand, our hero brings the king to E2, and right after that rat's king advances from C8 to D8. our hero advances the king from E2 to E3; then rat sets the pawn on H4, watching every square.
Without hurry or fear, our hero places the king on D4. Check from Rat: the knight plants itself on C2.
our hero captures the enemy pawn: the king leaps from D4 to D5.
Rat answers by moving the pawn from H4 to H3, while our hero slides the king across the board, from D5 to C5. With dungeon cunning, Rat brings the knight to A3.
With a steady hand, our hero brings the king to D5; then rat's knight advances from A3 to B5. our hero advances the king from D5 to E6, and right after that rat sets the knight on A7, watching every square.
our hero captures the enemy pawn: the king leaps from E6 to F5.
From the dark, Rat pushes the knight to C8, while our hero's king takes F6, leaving F5 behind. Rat answers by moving the pawn from H3 to H2, and our hero slides the king across the board, from F6 to F7.
Rat gives check with the knight on D6.
With a steady hand, our hero brings the king to F8, and right after that rat's pawn advances from A5 to A4. our hero advances the king from F8 to G8; then rat sets the knight on C8, watching every square.
Without hurry or fear, our hero places the king on F7. On H1, Rat promotes and gains a reinforcing queen.
our hero's king takes E6, leaving F7 behind. Rat answers by moving the queen from H1 to F3, while our hero slides the king across the board, from E6 to E5.
Check from Rat: the queen plants itself on C3.
With a steady hand, our hero brings the king to D5. Rat gives check with the queen on D2.
our hero advances the king from D5 to C5. Rat's queen reaches C2 and threatens our hero's king.
Without hurry or fear, our hero places the king on B5. Check from Rat: the knight plants itself on D6.
our hero's king takes A5, leaving B5 behind. Rat answers by moving the queen from C2 to B2. our hero captures the enemy pawn: the king leaps from A5 to A4.
With dungeon cunning, Rat brings the knight to C4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 20 s
- Moves
- 58
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 4
- Material captured (hero / opponent)
- 5 / 8
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (58 moves) lasted longer than 43% of the games on this floor.