Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the knight leaps from E2 to G3 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to C3; then rat's king advances from E8 to D8. our hero advances the pawn from C3 to C4, and right after that rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to G5, while our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F4, and right after that rat's pawn advances from E7 to E5.
our hero captures the enemy pawn: the pawn leaps from F4 to E5.
Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to A4.
our hero captures the knight on D7 and leaves Rat in check.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to E6. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero advances the pawn from D3 to D4. On C1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E2. A cruel blow: Rat's king captures our hero's pawn on E6.
Check: our hero tightens the net by bringing the pawn to D5.
Rat answers by moving the king from E6 to E7. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
Check from Rat: the queen plants itself on B2.
With a steady hand, our hero brings the king to E3. Rat's queen falls on G2 and tears the pawn from our hero.
our hero advances the pawn from G3 to G4. A cruel blow: Rat's queen captures our hero's pawn on G4.
Without hurry or fear, our hero places the knight on E2. Check from Rat: the queen plants itself on H3.
our hero's king takes D2, leaving E3 behind. Rat answers by moving the queen from H3 to F5, while our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Rat brings the queen to F7. With a steady hand, our hero brings the king to D3.
Check from Rat: the queen plants itself on F3.
our hero advances the king from D3 to D2, and right after that rat sets the queen on G3, watching every square. our hero captures the enemy queen: the knight leaps from E2 to G3.
From the dark, Rat pushes the king to F7, while our hero's knight takes F5, leaving G3 behind. Rat answers by moving the king from F7 to E6, and our hero slides the knight across the board, from F5 to D6.
With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the knight to C8.
Rat's king advances from E7 to D8. our hero advances the knight from C8 to D6.
A cruel blow: Rat's pawn captures our hero's knight on D6.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E7, and our hero's king takes E4, leaving D3 behind.
Rat's pawn reaches D5 and threatens our hero's king.
our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Rat brings the king to F6. our hero captures the enemy pawn: the king leaps from D5 to C5.
Rat's king advances from F6 to E6. our hero's pawn crowns on D8 and becomes a queen.
Rat sets the pawn on G4, watching every square, and without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the pawn to G3.
our hero claims the enemy pawn by landing on A4.
Rat answers by moving the king from E6 to F6, and our hero slides the queen across the board, from A4 to D1. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the queen to F1, and right after that rat's king advances from E7 to D8. our hero advances the queen from F1 to F2.
A cruel blow: Rat's pawn captures our hero's queen on F2.
Without hurry or fear, our hero places the rook on H1. On F1, Rat promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the rook leaps from H1 to F1.
Rat answers by moving the king from D8 to C8. From F8, our hero's rook forces Rat to defend.
With dungeon cunning, Rat brings the king to C7. Check: our hero tightens the net by bringing the rook to F7.
Rat's king advances from C7 to C8. our hero gives check with the rook on F8.
Rat sets the king on C7, watching every square, and without hurry or fear, our hero places the rook on A8.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 21 / 19
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.