Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on G5.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the king from D8 to E8; then our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to A2.
With a steady hand, our hero brings the king to E4. Check from Rat: the pawn plants itself on D5.
our hero advances the king from E4 to E5, while rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on E6.
Rat's pawn crowns on A1 and a hostile queen is born.
our hero's king takes F5, leaving E6 behind. Rat advances to D4 and claims our pawn.
From F5 to G5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the queen to D3. With a steady hand, our hero brings the king to F4, while rat's queen advances from D3 to C2.
our hero advances the king from F4 to E3, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the pawn to C4, and right after that our hero's king takes G3, leaving F3 behind. Rat answers by moving the king from E8 to D8; then our hero slides the king across the board, from G3 to F3.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to E3, and rat's king advances from D8 to C8.
our hero advances the king from E3 to D4. Rat's queen reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to B7; then our hero's king takes B4, leaving C5 behind.
Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the king across the board, from B4 to C5. With dungeon cunning, Rat brings the queen to E4.
With a steady hand, our hero brings the king to B4, while rat's pawn advances from A3 to A2. our hero advances the king from B4 to A5, and rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the king to B6, and right after that our hero's king takes A3, leaving A4 behind.
Rat answers by moving the king from B6 to C5. A clean strike: our hero's king topples the pawn on A2.
With dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to B2, and rat's queen advances from E4 to F4.
our hero advances the king from B2 to C2, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Rat pushes the queen to F7; then our hero's king takes A3, leaving B2 behind. Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the king across the board, from A3 to A2.
With dungeon cunning, Rat brings the queen to E7. With a steady hand, our hero brings the king to B3, while rat's queen advances from E7 to E6.
our hero advances the king from B3 to C2, and rat sets the queen on A6, watching every square. Without hurry or fear, our hero places the king on B3.
From the dark, Rat pushes the queen to H6, and right after that our hero's king takes A2, leaving B3 behind. Rat gives check with the queen on D2.
our hero slides the king across the board, from A2 to A1, while with dungeon cunning, Rat brings the queen to F2. With a steady hand, our hero brings the king to B1.
Mate. Rat closes the net and our hero falls on B2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 68
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 2 / 1
- First capture
- move 7
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (68 moves) lasted longer than 56% of the games on this floor.