Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival rook on A1.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
With a steady hand, our hero brings the king to D1; then spider's pawn advances from A4 to A3. our hero advances the king from D1 to C2, and right after that spider sets the pawn on A2, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Spider pushes the knight to C5, while our hero's king takes C2, leaving C1 behind.
Spider answers by moving the pawn from E5 to E4. our hero captures the enemy pawn: the king leaps from C2 to C3.
On A1, Spider promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to B2, and right after that spider's king advances from E8 to F7. our hero captures the enemy rook: the king leaps from B2 to A1.
Spider sets the pawn on C6, watching every square, while without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the knight to B3.
our hero captures the enemy knight: the king leaps from B2 to B3.
Spider answers by moving the pawn from A6 to A5, while our hero slides the king across the board, from B3 to A4. With dungeon cunning, Spider brings the pawn to F5.
our hero captures the enemy pawn: the king leaps from A4 to A5.
Spider's king advances from F7 to E6. our hero advances the king from A5 to B6, and right after that spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the pawn to F4, while our hero's king takes D4, leaving C5 behind.
Spider answers by moving the king from D7 to E8. our hero captures the enemy pawn: the king leaps from D4 to E4.
With dungeon cunning, Spider brings the pawn to C5. our hero claims the enemy pawn by landing on F4.
Spider's pawn advances from C5 to C4. our hero captures the enemy pawn: the king leaps from F4 to E3.
Spider sets the pawn on C3, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the pawn to C2.
our hero captures the enemy pawn: the king leaps from D3 to C2.
Spider answers by moving the king from E8 to F8, while our hero slides the king across the board, from C2 to C3. With dungeon cunning, Spider brings the king to G7.
With a steady hand, our hero brings the king to C4; then spider's king advances from G7 to F7. our hero advances the king from C4 to C5, and right after that spider sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the pawn to E6, while our hero's king takes D6, leaving C6 behind.
Spider answers by moving the king from F6 to G5. our hero captures the enemy pawn: the king leaps from D6 to E6.
With dungeon cunning, Spider brings the king to F4. With a steady hand, our hero brings the king to F6, and right after that spider's king advances from F4 to E4.
our hero advances the king from F6 to G5; then spider sets the king on E5, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Spider pushes the king to F6, and our hero's king takes F4, leaving G4 behind. Spider answers by moving the king from F6 to G6, while our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the pawn to E4; then spider's king advances from H6 to G7.
our hero advances the pawn from E4 to E5, and right after that spider sets the king on F7, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Spider pushes the king to F8, while our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from F8 to E8, and our hero slides the king across the board, from F5 to F6.
With dungeon cunning, Spider brings the king to F8. Check: our hero tightens the net by bringing the pawn to E7.
Spider's king advances from F8 to E8. our hero advances the king from F6 to G7.
A cruel blow: Spider's king captures our hero's pawn on E7.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 74
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 4
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (74 moves) lasted longer than 70% of the games on this floor.