Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on D7.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Spider answers by moving the knight from F6 to G8. From D2 to E3, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the pawn to E4, while spider's knight advances from F6 to D5.
From E4 to D5, our hero's pawn swallows Spider's knight.
Spider sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on D6. From the dark, Spider pushes the king to G7.
From D6 to E7, our hero's pawn swallows Spider's pawn.
Spider answers by moving the knight from G8 to F6. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the knight to D7. By taking the knight on D7, our hero drives Spider into check.
Spider's king advances from G7 to G8. A clean strike: our hero's queen topples the pawn on C7.
Spider sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the queen on E5. From the dark, Spider pushes the pawn to A5.
A clean strike: our hero's queen topples the pawn on E4.
Spider answers by moving the king from G8 to F7. From E4 to A4, our hero's queen swallows Spider's pawn.
With dungeon cunning, Spider brings the king to F8. A clean strike: our hero's queen topples the pawn on A5.
Spider's king advances from F8 to G7. our hero advances the queen from A5 to A6, and spider sets the king on F8, watching every square.
A clean strike: our hero's queen topples the pawn on G6.
From the dark, Spider pushes the king to E7. our hero gives check with the queen on G7.
Spider answers by moving the king from E7 to E8; then our hero slides the queen across the board, from G7 to G3. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the pawn to F4, and spider's king advances from F7 to E8. our hero advances the pawn from F4 to F5, while spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the queen on G5. From the dark, Spider pushes the king to E8; then our hero's pawn takes F6, leaving F5 behind.
Spider answers by moving the king from E8 to F7. our hero gives check with the queen on G7.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the pawn to F7, while spider's king advances from E6 to E7.
Promotion: on F8, our hero turns a pawn into a queen.
Spider sets the king on E6, watching every square; then without hurry or fear, our hero places the queen on A8. From the dark, Spider pushes the king to F5, and right after that our hero's pawn takes C4, leaving C3 behind.
Spider answers by moving the king from F5 to E6; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to F5.
With a steady hand, our hero brings the pawn to C6, and spider's king advances from F5 to E6. our hero advances the pawn from C6 to C7, while spider sets the king on F5, watching every square.
our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 11 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.