Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival queen on B5.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero advances the king from E1 to D1. Check from Spider: the knight plants itself on F2.

Without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the pawn to A3. our hero claims the enemy pawn by landing on A3.

Spider answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from E1 to F1. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the pawn to A4, and right after that spider's knight advances from F2 to D3. our hero advances the king from F1 to G2; then spider sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the pawn to C2. our hero captures the enemy knight: the pawn leaps from E2 to D3.

Spider answers by moving the king from F8 to E8, while our hero slides the king across the board, from G3 to F4. On C1, Spider promotes and gains a reinforcing queen.

our hero captures the enemy pawn: the king leaps from F4 to E4.

Spider's queen advances from C1 to C5. our hero advances the king from E4 to F4, and right after that spider sets the pawn on E2, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the queen to C2, while our hero's king takes E3, leaving F3 behind.

On E1, Spider promotes and gains a reinforcing queen.

our hero slides the king across the board, from E3 to D4; then with dungeon cunning, Spider brings the queen to A2. With a steady hand, our hero brings the king to C5, and right after that spider's queen advances from A2 to A1.

our hero captures the enemy pawn: the king leaps from C5 to C6.

Check from Spider: the queen plants itself on C1.

Without hurry or fear, our hero places the king on B7. Spider gives check with the queen on B4.

our hero captures the enemy pawn: the king leaps from B7 to A6.

Spider's queen reaches C8 and threatens our hero's king.

our hero slides the king across the board, from A6 to A7, and right after that with dungeon cunning, Spider brings the queen to C4. With a steady hand, our hero brings the king to A8; then spider's queen advances from B4 to C3.

our hero advances the king from A8 to B8. Spider's queen reaches B2 and threatens our hero's king.

Without hurry or fear, our hero places the king on A7. From the dark, Spider pushes the queen to B5. our hero claims the enemy queen by landing on B5.

Spider gives check with the queen on D4.

our hero slides the king across the board, from A7 to B7; then with dungeon cunning, Spider brings the queen to D8. With a steady hand, our hero brings the king to C6.

Check from Spider: the queen plants itself on C8.

our hero advances the king from C6 to D5. Spider gives check with the pawn on E6.

Without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the king to F8, and our hero's king takes F4, leaving E4 behind.

Spider answers by moving the king from F8 to F7, while our hero slides the king across the board, from F4 to G4. With dungeon cunning, Spider brings the king to G6.

With a steady hand, our hero brings the king to G3; then spider's king advances from G6 to G5. our hero advances the pawn from B5 to B6, and right after that spider sets the queen on C4, watching every square.

our hero captures the enemy queen: the pawn leaps from D3 to C4.

From the dark, Spider pushes the pawn to F5, while our hero's pawn takes B7, leaving B6 behind. Spider answers by moving the king from G5 to G6.

our hero's pawn crowns on B8 and becomes a queen.

Check from Spider: the pawn plants itself on F4.

our hero claims the enemy pawn by landing on F4.

Spider gives check with the pawn on E5.

our hero captures the enemy pawn: the king leaps from F4 to E5.

Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the queen on D8. From the dark, Spider pushes the king to G6, and our hero's pawn takes C5, leaving C4 behind.

Spider answers by moving the king from G6 to G7, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to G6.

With a steady hand, our hero brings the pawn to C7; then spider's king advances from G6 to H5. our hero's pawn crowns on C8 and becomes a queen.

Spider sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G4.

From the dark, Spider pushes the king to H7. our hero gives check with the queen on E7.

Spider answers by moving the king from H7 to H6, and our hero slides the king across the board, from E5 to F5.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
27 / 0
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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