Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's king lands on D5 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero advances the bishop from C1 to E3, and right after that slug sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on F2.
Check from Slug: the knight plants itself on H1.
our hero's king takes G1, leaving F2 behind. Slug gives check with the bishop on H2.
our hero captures the enemy knight: the king leaps from G1 to H1.
With dungeon cunning, Slug brings the bishop to B8. our hero claims the enemy pawn by landing on H6.
Slug's pawn advances from G4 to G3. our hero advances the king from H1 to G2; then slug sets the pawn on E5, watching every square.
our hero claims the enemy pawn by landing on G3.
From the dark, Slug pushes the pawn to D5, and our hero's king takes F2, leaving G3 behind. Slug answers by moving the pawn from C3 to C2, while our hero slides the king across the board, from F2 to E3.
On C1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to F2. A cruel blow: Slug's queen captures our hero's bishop on H6.
our hero advances the king from F2 to G3, and right after that slug sets the bishop on D6, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Slug pushes the king to D8, while our hero's king takes F5, leaving G4 behind. Slug answers by moving the bishop from D6 to B4.
our hero captures the enemy pawn: the king leaps from F5 to E5.
Check from Slug: the queen plants itself on G7.
our hero claims the enemy pawn by landing on D5.
Slug's king advances from D8 to C7. our hero captures the enemy pawn: the king leaps from D5 to E4.
Slug sets the queen on G1, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the pawn to E6.
our hero captures the enemy pawn: the king leaps from E5 to E6.
Slug gives check with the queen on B6.
our hero slides the king across the board, from E6 to F7, and right after that with dungeon cunning, Slug brings the queen to B7. With a steady hand, our hero brings the king to G7; then slug's bishop advances from B4 to D6.
our hero claims the enemy pawn by landing on H7.
Slug sets the queen on B3, watching every square, and without hurry or fear, our hero places the king on G6. From the dark, Slug pushes the queen to F3, while our hero's king takes G7, leaving G6 behind.
Slug answers by moving the queen from F3 to E3, and our hero slides the king across the board, from G7 to F7. With dungeon cunning, Slug brings the bishop to C5.
With a steady hand, our hero brings the king to F6, and right after that slug's queen advances from E3 to E1. our hero advances the king from F6 to F5; then slug sets the queen on D2, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the king to C6, and our hero's king takes E5, leaving E4 behind.
Slug answers by moving the bishop from C5 to B4, while our hero slides the king across the board, from E5 to E6. With dungeon cunning, Slug brings the bishop to C5.
With a steady hand, our hero brings the king to E5; then slug's queen advances from D2 to C1. our hero advances the king from E5 to E4, and right after that slug sets the queen on D1, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to B7, while our hero's king takes E5, leaving F4 behind.
Slug answers by moving the queen from D1 to D8, and our hero slides the king across the board, from E5 to E6. With dungeon cunning, Slug brings the queen to D4.
With a steady hand, our hero brings the king to F5, and right after that slug's king advances from B7 to B8. our hero advances the king from F5 to E6.
Slug gives check with the queen on D5.
our hero claims the enemy queen by landing on D5.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 73
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 3
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 69% of the games on this floor.