Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the knight leaps from F2 to H3 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the knight to H3, and right after that rat's pawn advances from A3 to A2.
our hero advances the knight from H3 to F2. On A1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on C2. Rat gives check with the queen on A4.
our hero's king takes C1, leaving C2 behind. Rat's queen reaches A3 and threatens our hero's king.
our hero slides the king across the board, from C1 to D2. Check from Rat: the knight plants itself on C4.
With a steady hand, our hero brings the king to E1; then rat's queen advances from A3 to H3. our hero claims the enemy queen by landing on H3.
Rat's pawn falls on H3 and tears the knight from our hero.
Without hurry or fear, our hero places the king on F1. Check from Rat: the knight plants itself on E3.
our hero's king takes E2, leaving F1 behind. Rat answers by moving the knight from E3 to G2, and our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to G3, and right after that rat's pawn advances from G5 to G4.
our hero captures the enemy pawn: the king leaps from G3 to G4.
Rat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on H3.
Rat's knight reaches F4 and threatens our hero's king.
our hero's king takes G3, leaving H3 behind. Check from Rat: the knight plants itself on E2.
our hero slides the king across the board, from G3 to F3. Rat gives check with the knight on D4.
With a steady hand, our hero brings the king to E3; then rat's pawn advances from E7 to E6. our hero claims the enemy knight by landing on D4.
Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the king leaps from D4 to C4.
From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from C5 to C4. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to D3, and right after that rat's king advances from E6 to D6. our hero advances the pawn from H2 to H4; then rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from C6 to D6, while our hero slides the king across the board, from E2 to D1. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to H6; then rat's king advances from E7 to F6. our hero advances the pawn from H6 to H7, and right after that rat sets the king on G7, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the king to G6, while our hero's queen takes H2, leaving H8 behind. Rat answers by moving the king from G6 to G5.
our hero captures the pawn on E5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to H6. our hero claims the enemy pawn by landing on C7.
Rat's pawn advances from A4 to A3. our hero advances the queen from C7 to A5; then rat sets the king on G6, watching every square.
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the king to G5. Check: our hero tightens the net by bringing the queen to E7.
Rat answers by moving the king from G5 to F5. our hero gives check with the queen on E4.
With dungeon cunning, Rat brings the king to F6. From G6, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's queen on G6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 56 s
- Moves
- 74
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 12
- First capture
- move 7
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (74 moves) lasted longer than 62% of the games on this floor.