Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its knight to G8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from E1 to F2.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to H5, while rat's pawn advances from C5 to C4.

our hero advances the king from F2 to E1, and rat sets the king on E8, watching every square. A clean strike: our hero's pawn topples the pawn on G6.

From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from D7 to F6.

Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

With a steady hand, our hero brings the king to D2. Rat gives check with the pawn on C3.

A clean strike: our hero's king topples the pawn on C3.

Rat sets the pawn on A2, watching every square, and right after that without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the pawn to C5.

A clean strike: our hero's king topples the pawn on A2.

Rat answers by moving the knight from G8 to E7, and right after that our hero slides the king across the board, from A2 to B2. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to A3, while rat's pawn advances from C7 to C6. From A3 to A4, our hero's king swallows Rat's pawn.

Rat sets the pawn on G3, watching every square; then without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the knight to G6, and right after that our hero's king takes C2, leaving B3 behind.

Rat answers by moving the king from D7 to C7; then our hero slides the king across the board, from C2 to D2. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the king to C3, and rat's knight advances from G6 to F4. A clean strike: our hero's king topples the pawn on C4.

Rat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the king on C3. Rat gives check with the knight on E2.

our hero's king takes D3, leaving C3 behind. Rat answers by moving the knight from E2 to G1, and right after that our hero slides the king across the board, from D3 to E3.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to F4, while rat's king advances from C7 to D7.

From F4 to G3, our hero's king swallows Rat's pawn.

Rat sets the knight on H3, watching every square. A clean strike: our hero's king topples the knight on H3.

From the dark, Rat pushes the king to D8, and right after that our hero's king takes G4, leaving H3 behind. Rat answers by moving the king from D8 to D7; then our hero slides the king across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F6, and rat's pawn advances from C6 to C5.

A clean strike: our hero's king topples the pawn on E6.

Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to E7; then our hero's king takes D4, leaving E5 behind.

Rat answers by moving the king from E7 to D6. From D4 to C4, our hero's king swallows Rat's pawn.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
63
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 9
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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