Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on G3 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
From the dark, Slug pushes the bishop to B8. our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug answers by moving the bishop from B8 to C7, while our hero slides the bishop across the board, from H6 to G5. With dungeon cunning, Slug brings the pawn to D5.
With a steady hand, our hero brings the pawn to E3; then slug's pawn advances from E5 to E4. our hero advances the bishop from G5 to F4, and right after that slug sets the king on D7, watching every square.
our hero captures the enemy bishop: the bishop leaps from F4 to C7.
A cruel blow: Slug's king captures our hero's bishop on C7.
our hero's pawn takes H3, leaving H2 behind. Slug answers by moving the king from C7 to C6. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
With dungeon cunning, Slug brings the king to B6. With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from B6 to C5.
our hero advances the king from E1 to E2; then slug sets the king on B4, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Slug pushes the king to A4, and our hero's king takes C1, leaving D1 behind. Slug answers by moving the pawn from D5 to D4.
our hero claims the enemy pawn by landing on D4.
With dungeon cunning, Slug brings the pawn to E5. our hero captures the enemy pawn: the pawn leaps from D4 to E5.
Slug's king advances from A4 to A5. our hero advances the king from C1 to D1, and right after that slug sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to A4, while our hero's king takes E3, leaving E2 behind.
Slug answers by moving the king from A4 to A3. our hero captures the enemy pawn: the king leaps from E3 to E4.
With dungeon cunning, Slug brings the king to B2. With a steady hand, our hero brings the king to D3, and right after that slug's pawn advances from H7 to H6.
our hero captures the enemy pawn: the pawn leaps from G5 to H6.
A cruel blow: Slug's king captures our hero's pawn on A2.
Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to A3. our hero's pawn crowns on H8 and becomes a queen.
Slug answers by moving the king from A3 to A2, while our hero slides the queen across the board, from H8 to E8. With dungeon cunning, Slug brings the king to B1.
our hero captures the enemy pawn: the queen leaps from E8 to E6.
Slug's king advances from B1 to B2. Check: our hero tightens the net by bringing the queen to B3.
Slug sets the king on C1, watching every square. our hero captures the enemy pawn: the queen leaps from B3 to C3.
From the dark, Slug pushes the king to D1. Mate. our hero's queen on D2 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.