Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on G3 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero claims the enemy knight by landing on G3.

Slug's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C1 to B2.

Slug sets the pawn on E4, watching every square, while without hurry or fear, our hero places the bishop on G7. From the dark, Slug pushes the pawn to E3.

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug answers by moving the king from E8 to F7. our hero claims the enemy pawn by landing on H6.

With dungeon cunning, Slug brings the bishop to C7. With a steady hand, our hero brings the bishop to F4; then slug's king advances from F7 to G6.

our hero claims the enemy bishop by landing on C7.

Slug sets the pawn on D6, watching every square. our hero captures the enemy pawn: the bishop leaps from C7 to D6.

From the dark, Slug pushes the king to F7. our hero claims the enemy pawn by landing on E7.

Slug answers by moving the pawn from E6 to E5, and our hero slides the bishop across the board, from E7 to C5. With dungeon cunning, Slug brings the pawn to E4.

With a steady hand, our hero brings the pawn to C3, and right after that slug's king advances from F7 to G6. our hero advances the bishop from C5 to D4; then slug sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the bishop on E5. From the dark, Slug pushes the pawn to H4. our hero captures the enemy pawn: the pawn leaps from G3 to H4.

Slug answers by moving the king from G6 to H5, while our hero slides the bishop across the board, from E5 to F6. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the bishop to G5; then slug's king advances from G6 to F7. our hero advances the pawn from C3 to C4, and right after that slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the king to F7, while our hero's pawn takes C6, leaving C5 behind.

Slug answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Slug brings the king to H8.

our hero's pawn crowns on C8 and becomes a queen.

Slug's king advances from H8 to H7. our hero captures the enemy pawn: the queen leaps from C8 to G4.

Slug sets the king on G8, watching every square. our hero gives check with the bishop on F4.

From the dark, Slug pushes the king to F8. From F5, our hero's queen forces Slug to defend.

Slug answers by moving the king from F8 to E7. Check: our hero tightens the net by bringing the bishop to G5.

With dungeon cunning, Slug brings the king to E8. our hero gives check with the queen on E5.

Slug's king advances from E8 to F7. From E7, our hero's queen forces Slug to defend.

Slug sets the king on G8, watching every square, and without hurry or fear, our hero places the bishop on F6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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