Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from B5 to C6 and captures the enemy bishop.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero slides the bishop across the board, from C1 to A3, and right after that with dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the king to D1.
Slug's pawn reaches C2 and threatens our hero's king.
our hero advances the king from D1 to C1, and right after that slug sets the bishop on F3, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Slug pushes the king to D7. our hero claims the enemy pawn by landing on B3.
Slug answers by moving the king from D7 to E6. our hero captures the enemy pawn: the king leaps from B3 to C2.
With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the bishop to C1, and right after that slug's pawn advances from B5 to B4.
our hero advances the bishop from C1 to E3; then slug sets the bishop on G2, watching every square. Without hurry or fear, our hero places the king on B3.
From the dark, Slug pushes the king to E5, and our hero's king takes C4, leaving B3 behind. Slug answers by moving the bishop from G2 to H1, while our hero slides the king across the board, from C4 to B5.
With dungeon cunning, Slug brings the pawn to F5. our hero captures the enemy pawn: the king leaps from B5 to B6.
Slug's bishop advances from H1 to A8. our hero advances the king from B6 to B5, and right after that slug sets the pawn on F4, watching every square.
Without hurry or fear, our hero places the bishop on G1. Slug's bishop reaches C6 and threatens our hero's king.
our hero claims the enemy bishop by landing on C6.
Slug answers by moving the pawn from F4 to F3, and our hero slides the king across the board, from C6 to B5. With dungeon cunning, Slug brings the pawn to B3.
With a steady hand, our hero brings the king to C4, and right after that slug's king advances from E5 to F4. our hero captures the enemy pawn: the king leaps from C4 to B3.
Slug sets the pawn on D5, watching every square, while without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the king to G4, and our hero's king takes D2, leaving C3 behind.
Slug answers by moving the pawn from D5 to D4, while our hero slides the king across the board, from D2 to E1. Check from Slug: the pawn plants itself on F2.
our hero captures the enemy pawn: the bishop leaps from G1 to F2.
Slug's king advances from G4 to H3. our hero advances the bishop from F2 to G1, and right after that slug sets the king on G2, watching every square.
Without hurry or fear, our hero places the bishop on F2. After toppling the bishop on F2, Slug threatens our hero's king.
our hero's king takes E2, leaving E1 behind. Slug answers by moving the king from G2 to H1. our hero captures the enemy pawn: the king leaps from E2 to F2.
With dungeon cunning, Slug brings the king to H2. With a steady hand, our hero brings the king to E2, and right after that slug's king advances from H2 to G2.
our hero advances the king from E2 to D3; then slug sets the king on G3, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Slug pushes the king to H2. our hero captures the enemy pawn: the king leaps from C4 to C5.
Slug answers by moving the king from H2 to G3, while our hero slides the king across the board, from C5 to C4. With dungeon cunning, Slug brings the king to F4.
our hero captures the enemy pawn: the king leaps from C4 to D4.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 63
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 4
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.