Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug advances its king to B4 and claims our bishop.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Slug's knight.
From the dark, Slug pushes the bishop to B8. A clean strike: our hero's bishop topples the pawn on H6.
Slug answers by moving the pawn from E5 to E4, and right after that our hero slides the bishop across the board, from H6 to G7. Slug moves the bishop from B8 to G3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the bishop on G3.
Slug's pawn advances from C3 to C2. our hero advances the bishop from G7 to B2, and slug sets the king on D8, watching every square.
Without hurry or fear, our hero places the knight on E2. From the dark, Slug pushes the pawn to H6, and right after that our hero's knight takes D4, leaving E2 behind.
Slug's pawn crowns on C1 and a hostile bishop is born.
A clean strike: our hero's bishop topples the bishop on C1.
With dungeon cunning, Slug brings the pawn to D6. From C1 to H6, our hero's bishop swallows Slug's pawn.
Slug's king advances from D8 to E8. our hero advances the bishop from H6 to D2, while slug sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the knight on E2. From the dark, Slug pushes the king to F8; then our hero's knight takes C3, leaving E2 behind.
Slug answers by moving the king from F8 to G7. From C3 to E4, our hero's knight swallows Slug's pawn.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the bishop to B4, while slug's king advances from F8 to G7.
From E4 to D6, our hero's knight swallows Slug's pawn.
Slug sets the king on H6, watching every square; then without hurry or fear, our hero places the knight on E8. From the dark, Slug pushes the pawn to E6, and right after that our hero's bishop takes E7, leaving B4 behind.
Slug answers by moving the king from H6 to H7. Check: our hero tightens the net by bringing the knight to F6.
With dungeon cunning, Slug brings the king to G6. From F6 to G4, our hero's knight swallows Slug's pawn.
Slug's king advances from G6 to F7. By taking the pawn on E5, our hero drives Slug into check.
Slug sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the bishop on C5. From the dark, Slug pushes the king to H8; then our hero's knight takes D7, leaving E5 behind.
Slug answers by moving the king from H8 to G7, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to H8.
With a steady hand, our hero brings the pawn to G5, while slug's pawn advances from E6 to E5. From D7 to E5, our hero's knight swallows Slug's pawn.
Slug sets the king on H7, watching every square; then without hurry or fear, our hero places the knight on F7. From the dark, Slug pushes the king to G7.
Check: our hero tightens the net by bringing the bishop to F8.
Slug answers by moving the king from G7 to G6. our hero gives check with the knight on E5.
Slug advances to G5 and claims our pawn.
From F3, our hero's knight forces Slug to defend.
Slug's king advances from G5 to G6. our hero advances the bishop from F8 to D6, while slug sets the king on G7, watching every square.
Without hurry or fear, our hero places the bishop on E7. From the dark, Slug pushes the king to F7; then our hero's bishop takes G5, leaving E7 behind.
Slug answers by moving the king from F7 to F8. Check: our hero tightens the net by bringing the bishop to H6.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the knight to E5, while slug's king advances from E8 to D8.
From C6, our hero's knight forces Slug to defend.
Slug sets the king on D7, watching every square. Check: our hero tightens the net by bringing the knight to B8.
From the dark, Slug pushes the king to C8, and right after that our hero's knight takes C6, leaving B8 behind. Slug answers by moving the king from C8 to B7; then our hero slides the knight across the board, from C6 to E5.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the bishop to F8, and slug's king advances from C7 to D8.
our hero gives check with the knight on C6.
Slug sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the knight on E5. From the dark, Slug pushes the king to B6; then our hero's bishop takes E7, leaving F8 behind.
Slug answers by moving the king from B6 to A5. our hero gives check with the knight on C4.
With dungeon cunning, Slug brings the king to A4. With a steady hand, our hero brings the bishop to C5, while slug's king advances from A4 to B3.
our hero advances the knight from C4 to E3, and slug sets the king on B2, watching every square. Without hurry or fear, our hero places the bishop on B4.
From the dark, Slug pushes the king to A2, and right after that our hero's knight takes C2, leaving E3 behind. Slug answers by moving the king from A2 to B3.
Check: our hero tightens the net by bringing the knight to D4.
Slug advances to B4 and claims our bishop.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 96
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (96 moves) lasted longer than 89% of the games on this floor.