Battle chronicle

In the depths of Sewers, our hero faces Slug.

A cruel blow: Slug's king captures our hero's rook on C2.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero slides the rook across the board, from A1 to A2, and with dungeon cunning, Slug brings the knight to F5. With a steady hand, our hero brings the knight to E2, while slug's pawn advances from E5 to E4.

From E2 to C3, our hero's knight swallows Slug's pawn.

Slug gives check with the bishop on G3.

Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the knight to D6. From C3 to E4, our hero's knight swallows Slug's pawn.

Slug answers by moving the bishop from G3 to F4; then our hero slides the knight across the board, from E4 to F2. With dungeon cunning, Slug brings the pawn to G3.

With a steady hand, our hero brings the rook to A3, and slug's knight advances from D6 to C4. our hero advances the rook from A3 to A1.

Slug advances to F2 and claims our knight.

From A8, our hero's rook forces Slug to defend.

From the dark, Slug pushes the bishop to B8. By taking the bishop on B8, our hero drives Slug into check.

Slug answers by moving the king from E8 to F7, and right after that our hero slides the rook across the board, from B8 to D8. Slug's pawn crowns on F1 and a hostile rook is born.

With a steady hand, our hero brings the king to C2. Slug gives check with the rook on C1.

our hero advances the king from C2 to D3, and slug sets the rook on E1, watching every square. A clean strike: our hero's rook topples the pawn on D7.

Check from Slug: the knight plants itself on E5.

our hero's king takes C2, leaving D3 behind. Slug answers by moving the knight from E5 to F3; then our hero slides the rook across the board, from D7 to D3.

With dungeon cunning, Slug brings the king to G8. From D3 to F3, our hero's rook swallows Slug's knight.

Slug's king advances from G8 to H8. our hero advances the rook from F3 to H3, while slug sets the rook on F1, watching every square.

From H3 to H6, our hero's rook swallows Slug's pawn.

Slug's rook reaches F2 and threatens our hero's king.

our hero's king takes C1, leaving C2 behind. Slug answers by moving the rook from F2 to F8. From H6 to E6, our hero's rook swallows Slug's pawn.

Slug gives check with the rook on F1.

With a steady hand, our hero brings the king to C2, while slug's rook advances from F1 to F7. our hero advances the rook from E6 to E2, and slug sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the rook on H2. From the dark, Slug pushes the rook to F1. By taking the pawn on H5, our hero drives Slug into check.

Slug answers by moving the king from H8 to G8; then our hero slides the rook across the board, from H5 to D5. With dungeon cunning, Slug brings the pawn to E6.

With a steady hand, our hero brings the rook to D6, and slug's rook advances from F1 to G1. A clean strike: our hero's rook topples the pawn on E6.

Slug sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the rook on E2. From the dark, Slug pushes the king to G7.

From E7, our hero's rook forces Slug to defend.

Slug answers by moving the king from G7 to H6. Check: our hero tightens the net by bringing the rook to E6.

With dungeon cunning, Slug brings the king to G7. our hero gives check with the rook on E7.

Slug's king advances from G7 to G8. From E8, our hero's rook forces Slug to defend.

Slug sets the king on H7, watching every square. Check: our hero tightens the net by bringing the rook to E7.

From the dark, Slug pushes the king to H8, and right after that our hero's rook takes F7, leaving E7 behind. Check from Slug: the rook plants itself on G2.

our hero slides the king across the board, from C2 to C3. Slug gives check with the rook on G3.

With a steady hand, our hero brings the king to D2, and slug's rook advances from G3 to E3. our hero advances the rook from F7 to F2, while slug sets the rook on B3, watching every square.

From H2, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to G8. Check: our hero tightens the net by bringing the rook to G2.

Slug answers by moving the king from G8 to H7. our hero gives check with the rook on H2.

With dungeon cunning, Slug brings the king to G6. From G2, our hero's rook forces Slug to defend.

Slug's king advances from G6 to F5. Check: our hero tightens the net by bringing the rook to F2.

Slug sets the king on E4, watching every square. our hero gives check with the rook on E2.

From the dark, Slug pushes the king to D4, and right after that our hero's king takes E1, leaving D2 behind. Slug answers by moving the rook from B3 to H3.

Check: our hero tightens the net by bringing the rook to D2.

With dungeon cunning, Slug brings the king to E3. With a steady hand, our hero brings the rook to D1, and slug's king advances from E3 to E4.

our hero advances the rook from D1 to D2, while slug sets the rook on H2, watching every square. From D2 to H2, our hero's rook swallows Slug's rook.

From the dark, Slug pushes the king to F5. our hero gives check with the rook on H5.

Slug answers by moving the king from F5 to F6. From H6, our hero's rook forces Slug to defend.

With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the rook to H8, while slug's king advances from G5 to G6.

our hero advances the rook from H8 to H4, and slug sets the king on F5, watching every square. From H5, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to G6, and right after that our hero's rook takes H4, leaving H5 behind. Slug answers by moving the king from G6 to F5; then our hero slides the rook across the board, from H4 to H1.

With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the rook to F1, and slug's king advances from E4 to D3.

our hero advances the rook from F1 to F4, while slug sets the king on E3, watching every square. Without hurry or fear, our hero places the rook on F2.

From the dark, Slug pushes the king to E4. From E2, our hero's rook forces Slug to defend.

Slug answers by moving the king from E4 to F4. Check: our hero tightens the net by bringing the rook to F2.

With dungeon cunning, Slug brings the king to E5. our hero gives check with the rook on E2.

Slug's king advances from E5 to D5. From D2, our hero's rook forces Slug to defend.

Slug sets the king on C4, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to B3, and right after that our hero's king takes E3, leaving E2 behind.

Slug answers by moving the king from B3 to B4; then our hero slides the king across the board, from E3 to D4. With dungeon cunning, Slug brings the king to A3.

With a steady hand, our hero brings the rook to C2, and slug's king advances from A3 to B3. our hero advances the king from D4 to C5.

Slug advances to C2 and claims our rook.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 7 s
Moves
136
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
18 / 8
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (136 moves) lasted longer than 98% of the games on this floor.

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