Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from F6 to F7 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to E6; then our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the knight from C6 to B4, and right after that our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the king to C1, while rat's pawn advances from G6 to G5.
our hero advances the pawn from G2 to G4, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the king to F7. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from D7 to D5. A clean strike: our hero's pawn topples the pawn on D5.
Rat advances to D5 and claims our pawn.
With a steady hand, our hero brings the pawn to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
our hero advances the pawn from E2 to E3. Rat advances to E3 and claims our pawn.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to G6; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the knight from A6 to C5, and right after that our hero slides the king across the board, from D1 to E2. With dungeon cunning, Rat brings the pawn to D4.
With a steady hand, our hero brings the pawn to A3, while rat's knight advances from C5 to E6. our hero advances the pawn from H2 to H4.
Check from Rat: the knight plants itself on F4.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to E6, and right after that our hero's king takes E4, leaving F3 behind.
Rat answers by moving the knight from E6 to F4. A clean strike: our hero's king topples the knight on F4.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to E4, and rat's pawn advances from E3 to E2.
our hero advances the king from E4 to D5, while rat sets the king on F7, watching every square. From D5 to C5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to F8. A clean strike: our hero's king topples the pawn on D4.
Rat's pawn crowns on E1 and a hostile queen is born.
our hero slides the king across the board, from D4 to D3, and with dungeon cunning, Rat brings the queen to E7. With a steady hand, our hero brings the pawn to G6.
Check from Rat: the queen plants itself on D6.
our hero advances the king from D3 to C4. Rat gives check with the queen on F4.
Without hurry or fear, our hero places the king on D5. Rat's queen reaches F3 and threatens our hero's king.
our hero's king takes E5, leaving D5 behind. Check from Rat: the queen plants itself on C3.
our hero slides the king across the board, from E5 to F5. Rat gives check with the queen on C5.
With a steady hand, our hero brings the king to F4. Rat's queen reaches F2 and threatens our hero's king.
our hero advances the king from F4 to E5. Check from Rat: the queen plants itself on G3.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the queen to D6; then our hero's pawn takes H5, leaving H4 behind.
Rat's queen reaches C5 and threatens our hero's king.
our hero slides the king across the board, from F5 to F6, and with dungeon cunning, Rat brings the queen to C1. From G7, our hero's pawn forces Rat to defend.
Rat's king advances from F8 to E8. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on D7, watching every square. our hero gives check with the queen on D5.
From the dark, Rat pushes the king to C7. From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to C6. Check: our hero tightens the net by bringing the queen to E4.
With dungeon cunning, Rat brings the king to D7. our hero gives check with the queen on F5.
Rat's king advances from D7 to C7. From F4, our hero's queen forces Rat to defend.
Rat captures the queen on F4 and puts our hero in check.
Without hurry or fear, our hero places the king on G6. Rat's queen reaches E4 and threatens our hero's king.
our hero's king takes G5, leaving G6 behind. Check from Rat: the queen plants itself on E7.
our hero slides the king across the board, from G5 to H6. Rat gives check with the queen on E6.
With a steady hand, our hero brings the king to G5. Rat's queen reaches D5 and threatens our hero's king.
our hero advances the king from G5 to F6. Check from Rat: the queen plants itself on F7.
A clean strike: our hero's king topples the queen on F7.
From the dark, Rat pushes the king to B7, and right after that our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from B7 to C7; then our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Rat brings the king to C6. Promotion: on H8, our hero turns a pawn into a queen.
Rat's king advances from C6 to C7. our hero advances the queen from H8 to F6, while rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to C8.
From E8, our hero's queen forces Rat to defend.
Rat answers by moving the king from C8 to C7. Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's queen topples the pawn on A5.
Rat's king advances from D7 to C6. our hero advances the pawn from G4 to G5, and rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to B8, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from B8 to B7. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to C6. Check: our hero tightens the net by bringing the queen to G6.
Rat's king advances from C6 to D7. our hero advances the queen from G6 to G8, while rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to D7.
Check: our hero tightens the net by bringing the queen to F7.
Rat answers by moving the king from D7 to C8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 45 s
- Moves
- 125
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 18 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (125 moves) lasted longer than 90% of the games on this floor.