Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

A cruel blow: Spider's pawn captures our hero's queen on D6.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

By taking the pawn on A4, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to F8. From A4 to A6, our hero's queen swallows Spider's pawn.

Spider's king advances from F8 to F7. our hero advances the queen from A6 to C6, while spider sets the knight on G3, watching every square.

Without hurry or fear, our hero places the rook on H2. From the dark, Spider pushes the pawn to E4.

A clean strike: our hero's queen topples the pawn on C7.

Spider answers by moving the knight from F6 to D5, and right after that our hero slides the queen across the board, from C7 to D6. our hero activates Backstab and silently removes a threat from Spider.

Spider moves the pawn from E7 to D6 and topples our hero's queen.

With a steady hand, our hero brings the rook to H3. Spider's pawn advances from C3 to C2. From H3 to G3, our hero's rook swallows Spider's knight.

Spider's pawn crowns on C1 and a hostile bishop is born.

Without hurry or fear, our hero places the king on D1. our hero activates Backstab and silently removes a threat from Spider.

From the dark, Spider pushes the king to E7. From G3 to E3, our hero's rook swallows Spider's pawn.

Spider answers by moving the king from E7 to E8. By taking the pawn on E4, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to G3, while spider's king advances from D7 to C6.

our hero advances the pawn from G3 to G4. Spider sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on G5.

From the dark, Spider pushes the king to D8, and right after that our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the pawn from D6 to D5.

our hero slides the rook across the board, from E4 to E5, while with dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the pawn to G7, and spider's king advances from C8 to D7.

Promotion: on G8, our hero turns a pawn into a queen.

Spider sets the king on C7, watching every square. A clean strike: our hero's rook topples the pawn on D5.

From the dark, Spider pushes the king to B6. our hero gives check with the queen on E6.

Spider answers by moving the king from B6 to B7. From B5, our hero's rook forces Spider to defend.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the queen to D5, while spider's king advances from C7 to C8.

our hero advances the rook from B5 to B7.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 9
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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