Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

A cruel blow: Spider's king captures our hero's queen on D8.

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider's pawn advances from A4 to A3. From B2 to A3, our hero's pawn swallows Spider's pawn.

Spider sets the pawn on C5, watching every square. A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Spider pushes the king to D7, and right after that our hero's knight takes H3, leaving G1 behind. Spider answers by moving the knight from F6 to G8; then our hero slides the knight across the board, from H3 to G5.

Spider advances to G5 and claims our knight.

With a steady hand, our hero brings the pawn to E4, and spider's king advances from D7 to C6. A clean strike: our hero's bishop topples the knight on G5.

Spider sets the knight on H6, watching every square. From G5 to E7, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the pawn to A5. A clean strike: our hero's bishop topples the pawn on C5.

Spider answers by moving the king from C6 to C7, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Spider brings the king to B7.

With a steady hand, our hero brings the bishop to G1, while spider's pawn advances from G6 to G5. our hero advances the pawn from H2 to H4.

Spider moves the pawn from G5 to H4 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the knight to F7, and right after that our hero's pawn takes C5, leaving C4 behind.

Spider answers by moving the pawn from H4 to H3. From C6, our hero's pawn forces Spider to defend.

Spider advances to C6 and claims our pawn.

With a steady hand, our hero brings the pawn to C4, and spider's king advances from C6 to D6. our hero advances the rook from A1 to B1, while spider sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the knight to D8; then our hero's rook takes C1, leaving B1 behind.

Spider answers by moving the knight from D8 to B7, and right after that our hero slides the king across the board, from E1 to D2. With dungeon cunning, Spider brings the king to B8.

With a steady hand, our hero brings the pawn to C6, while spider's knight advances from B7 to D8. Check: our hero tightens the net by bringing the pawn to C7.

Spider sets the king on C8, watching every square. Promotion: on D8, our hero turns a pawn into a queen.

Spider advances to D8 and claims our queen.

our hero's rook takes C3, leaving C1 behind. Spider answers by moving the king from D8 to E7; then our hero slides the rook across the board, from C3 to G3.

With dungeon cunning, Spider brings the king to D6. From G3 to H3, our hero's rook swallows Spider's pawn.

Spider's king advances from D6 to E7. our hero advances the rook from H3 to H5, while spider sets the king on E6, watching every square.

By taking the pawn on E5, our hero drives Spider into check.

From the dark, Spider pushes the king to F7; then our hero's bishop takes B6, leaving G1 behind. Spider answers by moving the king from F7 to G8.

From B6 to A5, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the bishop to C3, while spider's king advances from F7 to G7.

our hero advances the pawn from A4 to A5, and spider sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Spider pushes the king to H8, and right after that our hero's pawn takes A7, leaving A6 behind. Spider answers by moving the king from H8 to G7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to F6. From F5, our hero's rook forces Spider to defend.

Spider's king advances from F6 to E7. Check: our hero tightens the net by bringing the queen to F8.

Spider sets the king on D7, watching every square. our hero gives check with the rook on D5.

From the dark, Spider pushes the king to C7. From C5, our hero's rook forces Spider to defend.

Spider answers by moving the king from C7 to B6. Check: our hero tightens the net by bringing the bishop to A5.

With dungeon cunning, Spider brings the king to B7. our hero gives check with the queen on E7.

Spider's king advances from B7 to A8. our hero advances the queen from E7 to D7, and spider sets the king on B8, watching every square.

our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
14 / 14
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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