Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on F5.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider answers by moving the knight from E4 to G3. From A1 to A4, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to C2. A clean strike: our hero's rook topples the pawn on A6.

Spider's knight advances from F6 to E4. From A6 to G6, our hero's rook swallows Spider's pawn.

Spider's pawn crowns on C1 and a hostile knight is born.

A clean strike: our hero's bishop topples the knight on C1.

From the dark, Spider pushes the knight to F5, and right after that our hero's rook takes E6, leaving G6 behind. Spider answers by moving the knight from F5 to D4.

A clean strike: our hero's rook topples the pawn on E5.

Check from Spider: the knight plants itself on C2.

With a steady hand, our hero brings the king to E2, and spider's knight advances from E4 to D6. our hero advances the rook from E5 to C5, while spider sets the knight on F5, watching every square.

From C5 to F5, our hero's rook swallows Spider's knight.

From the dark, Spider pushes the pawn to C5. A clean strike: our hero's rook topples the pawn on C5.

Spider answers by moving the pawn from E7 to E5. From C5 to C2, our hero's rook swallows Spider's knight.

With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the rook to C7, while spider's king advances from F8 to G8.

our hero advances the bishop from C1 to H6, and spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the knight on H3.

From the dark, Spider pushes the king to H8, and right after that our hero's knight takes G5, leaving H3 behind. Spider answers by moving the king from H8 to G8; then our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Spider brings the king to H8. From E3 to E4, our hero's king swallows Spider's pawn.

Spider's king advances from H8 to G8. our hero advances the king from E4 to E5, while spider sets the king on H8, watching every square.

Without hurry or fear, our hero places the knight on E6. From the dark, Spider pushes the king to G8.

Check: our hero tightens the net by bringing the rook to G7.

Spider answers by moving the king from G8 to H8, and right after that our hero slides the rook across the board, from G7 to F7. With dungeon cunning, Spider brings the king to G8.

With a steady hand, our hero brings the knight to G5, while spider's king advances from G8 to H8. our hero advances the pawn from H2 to H4, and spider sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to H8, and right after that our hero's bishop takes F8, leaving H6 behind.

Spider answers by moving the king from H8 to G8; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the king to H8.

With a steady hand, our hero brings the king to E6, and spider's king advances from H8 to G8. From H7, our hero's pawn forces Spider to defend.

Spider sets the king on H8, watching every square. our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 39 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 48% of the games on this floor.

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