Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's bishop lands on F6 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the knight to D6.

A clean strike: our hero's knight topples the pawn on E5.

Spider answers by moving the pawn from C7 to C6. From E5 to C6, our hero's knight swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the knight to E5, while spider's knight advances from D6 to E4.

From E5 to G4, our hero's knight swallows Spider's knight.

Spider sets the pawn on E6, watching every square. A clean strike: our hero's knight topples the pawn on E3.

From the dark, Spider pushes the pawn to A5, and right after that our hero's knight takes C4, leaving E3 behind. Spider answers by moving the pawn from G6 to G5.

A clean strike: our hero's knight topples the pawn on A5.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the knight to C4, and spider's pawn advances from G5 to G4.

our hero advances the bishop from C1 to G5, while spider sets the knight on H5, watching every square. Without hurry or fear, our hero places the knight on E3.

From the dark, Spider pushes the king to F7. A clean strike: our hero's knight topples the pawn on G4.

Spider answers by moving the king from F7 to E8, and right after that our hero slides the knight across the board, from G4 to E5. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the knight to C4, while spider's knight advances from H5 to F6. From G5 to F6, our hero's bishop swallows Spider's knight.

Spider sets the pawn on E5, watching every square. A clean strike: our hero's knight topples the pawn on A3.

From the dark, Spider pushes the king to D7, and right after that our hero's knight takes C4, leaving A3 behind. Spider answers by moving the king from D7 to C7.

A clean strike: our hero's knight topples the pawn on E5.

With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the bishop to E7, and spider's king advances from B8 to C8.

our hero advances the knight from E5 to C6, while spider sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on A5.

From the dark, Spider pushes the king to E8; then our hero's bishop takes G5, leaving E7 behind. Spider answers by moving the king from E8 to F7, and right after that our hero slides the knight across the board, from A5 to C6.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the knight to B4, while spider's king advances from G8 to G7.

our hero advances the knight from B4 to D5, and spider sets the king on H8, watching every square. A clean strike: our hero's knight topples the pawn on C3.

From the dark, Spider pushes the king to H7, and right after that our hero's knight takes D5, leaving C3 behind. Spider answers by moving the king from H7 to G7; then our hero slides the knight across the board, from D5 to E7.

With dungeon cunning, Spider brings the king to H8. our hero gives check with the bishop on F6.

Spider's king advances from H8 to H7. our hero advances the knight from E7 to F5, while spider sets the king on G6, watching every square.

Check: our hero tightens the net by bringing the knight to H4.

From the dark, Spider pushes the king to H6; then our hero's bishop takes E5, leaving F6 behind. Spider answers by moving the king from H6 to H5, and right after that our hero slides the knight across the board, from H4 to G2.

With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the pawn to C4, while spider's king advances from H6 to G6.

our hero advances the pawn from C4 to C5, and spider sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Spider pushes the king to H5, and right after that our hero's pawn takes C7, leaving C6 behind. Spider answers by moving the king from H5 to G6.

our hero gives check with the knight on H4.

With dungeon cunning, Spider brings the king to H6. From F4, our hero's bishop forces Spider to defend.

Spider's king advances from H6 to G7. Check: our hero tightens the net by bringing the bishop to E5.

Spider sets the king on F8, watching every square. our hero gives check with the knight on G6.

From the dark, Spider pushes the king to G8; then our hero's bishop takes D6, leaving E5 behind. Spider answers by moving the king from G8 to G7, and right after that our hero slides the knight across the board, from G6 to E7.

With dungeon cunning, Spider brings the king to H6. our hero gives check with the bishop on F4.

Spider's king advances from H6 to H7. Promotion: on C8, our hero turns a pawn into a queen.

Spider sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to G4.

From the dark, Spider pushes the king to F7, and right after that our hero's knight takes D5, leaving E7 behind. Spider answers by moving the king from F7 to F8.

From C8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the bishop to H6, and spider's king advances from F7 to G6.

our hero advances the bishop from H6 to F8, while spider sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on C5.

From the dark, Spider pushes the king to G7; then our hero's knight takes E7, leaving D5 behind. Spider answers by moving the king from G7 to H7.

our hero gives check with the queen on F5.

With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the knight to C8, while spider's king advances from H8 to G7.

Check: our hero tightens the net by bringing the bishop to F8.

Spider sets the king on G8, watching every square; then without hurry or fear, our hero places the bishop on E7. From the dark, Spider pushes the king to G7.

From G5, our hero's queen forces Spider to defend.

Spider answers by moving the king from G7 to F7. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Spider brings the king to G8. our hero gives check with the queen on G6.

Spider's king advances from G8 to H8. Mate. our hero's bishop on F6 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
10 min 17 s
Moves
119
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (119 moves) lasted longer than 96% of the games on this floor.

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