Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on F5 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Slug answers by moving the knight from G3 to F5, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Slug brings the king to F7.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Slug's bishop advances from D6 to B8. our hero claims the enemy knight by landing on F5.
Slug sets the king on G7, watching every square. our hero captures the enemy pawn: the pawn leaps from F5 to E6.
From the dark, Slug pushes the pawn to D5, while our hero's pawn takes C4, leaving C3 behind. Slug's pawn falls on C4 and tears the pawn from our hero.
our hero slides the bishop across the board, from C1 to D2; then with dungeon cunning, Slug brings the pawn to E4. With a steady hand, our hero brings the pawn to E3, and right after that slug's bishop advances from B8 to A7.
our hero advances the pawn from C2 to C3; then slug sets the bishop on B6, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Slug pushes the bishop to C5, and our hero's pawn takes G4, leaving G2 behind. Slug answers by moving the king from G7 to G6, while our hero slides the pawn across the board, from A2 to A4.
With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the bishop to C1; then slug's bishop advances from C5 to D6.
our hero advances the bishop from C1 to A3. Slug's bishop falls on A3 and tears the bishop from our hero.
Without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the pawn to H5. our hero claims the enemy pawn by landing on H5.
Slug answers by moving the king from G7 to H8, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the bishop to C1.
With a steady hand, our hero brings the pawn to F6. Slug's pawn falls on F6 and tears the pawn from our hero.
our hero advances the pawn from A4 to A5; then slug sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Slug pushes the bishop to A3, and our hero's pawn takes A7, leaving A6 behind. Slug answers by moving the bishop from A3 to F8.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the king to D2; then slug's pawn advances from F5 to F4.
our hero claims the enemy pawn by landing on F4.
Slug sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to G8, while our hero's pawn takes E7, leaving E6 behind.
Check from Slug: the pawn plants itself on E3.
our hero captures the enemy pawn: the king leaps from D2 to E3.
With dungeon cunning, Slug brings the king to F7. our hero delivers the final mate from F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.