Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

With dungeon cunning, Slug brings the king to D7. our hero claims the enemy pawn by landing on C5.

Slug's pawn advances from E4 to E3. our hero captures the enemy pawn: the pawn leaps from C5 to B6.

After toppling the pawn on F2, Slug threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

From the dark, Slug pushes the king to D8, and our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the pawn from B3 to B2.

our hero claims the enemy pawn by landing on B2.

Slug's knight reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to E3; then slug's knight advances from E4 to F6. our hero advances the king from E3 to F4, and right after that slug sets the knight on E8, watching every square.

our hero captures the enemy pawn: the king leaps from F4 to G4.

From the dark, Slug pushes the knight to C7, while our hero's pawn takes H4, leaving H2 behind. Slug answers by moving the king from D8 to E7, and our hero slides the king across the board, from G4 to G5.

Slug gives check with the knight on E6.

With a steady hand, our hero brings the king to F5, and right after that slug's king advances from E7 to D7. our hero advances the pawn from H4 to H5; then slug sets the knight on C7, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the knight to A6, and our hero's pawn takes H7, leaving H6 behind.

Slug answers by moving the pawn from D6 to D5. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the queen to A8; then slug's pawn advances from F7 to F6.

our hero claims the enemy pawn by landing on F6.

Slug sets the king on B6, watching every square. our hero gives check with the bishop on D4.

From the dark, Slug pushes the king to B5, while our hero's queen takes D8, leaving A8 behind. Slug answers by moving the king from B5 to C4, and our hero slides the bishop across the board, from D4 to F2.

With dungeon cunning, Slug brings the king to B5. our hero captures the pawn on D5 and leaves Slug in check.

Slug's knight advances from A6 to C5. our hero advances the queen from D5 to E5; then slug sets the king on A6, watching every square.

our hero claims the enemy knight by landing on C5.

Slug's king falls on B7 and tears the pawn from our hero.

our hero gives check with the queen on B5.

Slug answers by moving the king from B7 to C7. From G3, our hero's bishop forces Slug to defend.

With dungeon cunning, Slug brings the king to D8. Check: our hero tightens the net by bringing the queen to B8.

Slug's king advances from D8 to D7. our hero gives check with the queen on B7.

Slug sets the king on D8, watching every square, and without hurry or fear, our hero places the king on F7.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 49 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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