Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on G1.
Slug's edge closes the game: mate against our hero.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from H2 to G3.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to E4, and right after that slug's king advances from D8 to E8.
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the king to G7, and our hero's knight takes E2, leaving G1 behind.
Slug answers by moving the bishop from D6 to B4, while our hero slides the bishop across the board, from E3 to B6. Slug's pawn reaches C2 and threatens our hero's king.
With a steady hand, our hero brings the king to F2; then slug's bishop advances from B4 to A3. our hero advances the knight from E2 to C3.
On C1, Slug promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the knight on A4. From the dark, Slug pushes the rook to D1, while our hero's knight takes C3, leaving A4 behind.
Slug answers by moving the rook from D1 to A1, and our hero slides the knight across the board, from C3 to B5. Slug gives check with the rook on A2.
With a steady hand, our hero brings the king to E3, and right after that slug's rook advances from A2 to G2. our hero captures the enemy bishop: the knight leaps from B5 to A3.
Slug sets the king on H8, watching every square, while without hurry or fear, our hero places the knight on C4. After toppling the pawn on G3, Slug threatens our hero's king.
our hero's king takes F2, leaving E3 behind. Slug answers by moving the rook from G3 to B3, while our hero slides the knight across the board, from C4 to A5.
With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the king to E2.
Slug gives check with the rook on B2.
our hero advances the king from E2 to D3. Slug's rook falls on B6 and tears the bishop from our hero.
Without hurry or fear, our hero places the knight on C4. From the dark, Slug pushes the rook to B4, while our hero's knight takes D2, leaving C4 behind.
Slug answers by moving the king from G7 to F6, and our hero slides the knight across the board, from D2 to C4. With dungeon cunning, Slug brings the rook to B8.
With a steady hand, our hero brings the knight to E3, and right after that slug's pawn advances from G4 to G3. From G4, our hero's knight forces Slug to defend.
Slug sets the king on G5, watching every square, while without hurry or fear, our hero places the knight on H6. From the dark, Slug pushes the king to H5, and our hero's knight takes G8, leaving H6 behind.
Slug answers by moving the pawn from G3 to G2. our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the king to E2; then slug's pawn advances from H7 to H6.
our hero advances the king from E2 to F2. On G1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from F2 to G1.
From the dark, Slug pushes the rook to B6, while our hero's knight takes C8, leaving E7 behind. Slug's rook reaches B1 and threatens our hero's king.
our hero slides the king across the board, from G1 to G2; then with dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the king to F3, and right after that slug's pawn advances from H5 to H4.
our hero advances the knight from C8 to E7. Slug's rook reaches B3 and threatens our hero's king.
Without hurry or fear, our hero places the king on G2. Check from Slug: the pawn plants itself on H3.
our hero's king takes H2, leaving G2 behind. Slug answers by moving the pawn from D7 to D6, while our hero slides the king across the board, from H2 to H1.
With dungeon cunning, Slug brings the rook to B8. With a steady hand, our hero brings the king to H2; then slug's king advances from G5 to H4.
our hero advances the king from H2 to G1, and right after that slug sets the king on G3, watching every square. Without hurry or fear, our hero places the king on H1.
From the dark, Slug pushes the king to F2, while our hero's king takes H2, leaving H1 behind. Slug answers by moving the rook from B8 to B3, and our hero slides the king across the board, from H2 to H1.
With dungeon cunning, Slug brings the king to G3. With a steady hand, our hero brings the king to G1, and right after that slug's rook advances from B3 to B2.
our hero advances the king from G1 to H1; then slug sets the rook on D2, watching every square. From F5, our hero's knight forces Slug to defend.
Slug's pawn falls on F5 and tears the knight from our hero.
our hero's king takes G1, leaving H1 behind. Slug's edge falls on D1 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 14 s
- Moves
- 90
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 17 / 7
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (90 moves) lasted longer than 85% of the games on this floor.