Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the king leaps from G8 to G7 and captures the enemy bishop.

Checkmate. Slug defeats our hero on this floor.

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The battle, move by move

our hero slides the king across the board, from E1 to F2. Slug gives check with the pawn on E3.

A clean strike: our hero's king topples the pawn on E3.

Slug's bishop advances from C3 to B2. our hero advances the king from E3 to F4, and slug sets the knight on H7, watching every square.

A clean strike: our hero's king topples the pawn on G4.

From the dark, Slug pushes the bishop to D4, and right after that our hero's king takes H5, leaving G4 behind. Slug answers by moving the bishop from D4 to C3; then our hero slides the king across the board, from H5 to H6.

With dungeon cunning, Slug brings the king to E7. From H6 to H7, our hero's king swallows Slug's knight.

Slug's pawn advances from B3 to B2. our hero advances the king from H7 to G8, while slug sets the bishop on G7, watching every square.

From G8 to G7, our hero's king swallows Slug's bishop.

Slug's pawn crowns on B1 and a hostile rook is born.

our hero's pawn takes G4, leaving G2 behind. Slug answers by moving the rook from B1 to E1, and right after that our hero slides the king across the board, from G7 to H7.

With dungeon cunning, Slug brings the rook to G1. With a steady hand, our hero brings the pawn to G5, while slug's pawn advances from B5 to B4.

our hero advances the king from H7 to H6, and slug sets the rook on G2, watching every square. Without hurry or fear, our hero places the king on H5.

From the dark, Slug pushes the pawn to B5, and right after that our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the pawn from D6 to D5.

A clean strike: our hero's pawn topples the pawn on F7.

With dungeon cunning, Slug brings the king to F6. Promotion: on F8, our hero turns a pawn into a queen.

Slug's king advances from F6 to E5. our hero gives check with the queen on E8.

Slug sets the king on F4, watching every square, and right after that without hurry or fear, our hero places the queen on G6. Checkmate: Slug finishes our hero on H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
38
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 20% of the games on this floor.

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