Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's rook lands on F8 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the rook to B1, and rat's knight advances from D7 to F8.
our hero gives check with the rook on B8.
Rat sets the king on D7, watching every square. From B8 to F8, our hero's rook swallows Rat's knight.
From the dark, Rat pushes the pawn to G5; then our hero's rook takes F5, leaving F8 behind. Rat answers by moving the king from D7 to E8.
From F5 to G5, our hero's rook swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. A clean strike: our hero's rook topples the pawn on G4.
Rat's pawn advances from E7 to E6. our hero advances the rook from G4 to C4, and rat sets the king on E8, watching every square.
A clean strike: our hero's rook topples the pawn on C5.
From the dark, Rat pushes the king to D7. From C5 to A5, our hero's rook swallows Rat's pawn.
Rat answers by moving the king from D7 to E7; then our hero slides the rook across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F6.
From A6 to C6, our hero's rook swallows Rat's pawn.
Rat's king advances from F6 to F7. By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the rook on C8. From the dark, Rat pushes the king to F7.
our hero gives check with the rook on C7.
Rat answers by moving the king from F7 to G8, and right after that our hero slides the rook across the board, from C7 to E7. With dungeon cunning, Rat brings the king to H8.
A clean strike: our hero's rook topples the pawn on E6.
Rat's king advances from H8 to G7. our hero advances the pawn from A4 to A5, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H8, and right after that our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from H8 to G7. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to C6, and rat's king advances from F7 to F8.
Check: our hero tightens the net by bringing the rook to E8.
Rat sets the king on F7, watching every square. our hero gives check with the queen on D7.
From the dark, Rat pushes the king to F6. From E6, our hero's rook forces Rat to defend.
Rat answers by moving the king from F6 to G5, and right after that our hero slides the queen across the board, from D7 to D4. With dungeon cunning, Rat brings the king to H5.
our hero gives check with the rook on E5.
Rat's king advances from H5 to G6. From D6, our hero's queen forces Rat to defend.
Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the rook to E7.
From the dark, Rat pushes the king to F8. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 29 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.