Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's bishop lands on C3 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

From the dark, Spider pushes the king to D7, while our hero's knight takes E2, leaving G1 behind. Spider's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C1 to B2.

With dungeon cunning, Spider brings the knight to C3. our hero claims the enemy knight by landing on C3.

Spider's king advances from D7 to D6. our hero advances the knight from E2 to D4; then spider sets the knight on G8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to C5, and our hero's knight takes F3, leaving D4 behind.

Spider answers by moving the pawn from E5 to E4, while our hero slides the knight across the board, from F3 to G5. With dungeon cunning, Spider brings the king to D5.

With a steady hand, our hero brings the bishop to D4; then spider's pawn advances from C7 to C5. our hero advances the bishop from D4 to B2, and right after that spider sets the king on D6, watching every square.

our hero captures the pawn on E4 and leaves Spider in check.

From the dark, Spider pushes the king to E6. our hero captures the pawn on C5 and leaves Spider in check.

Spider answers by moving the king from E6 to D6. our hero captures the enemy pawn: the knight leaps from C5 to A4.

With dungeon cunning, Spider brings the knight to H6. With a steady hand, our hero brings the pawn to G5, and right after that spider's knight advances from H6 to G8.

our hero advances the pawn from C2 to C4; then spider sets the knight on H6, watching every square. our hero claims the enemy knight by landing on H6.

From the dark, Spider pushes the pawn to E6, and our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the king from D6 to C6.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Spider brings the pawn to E5. our hero captures the enemy pawn: the queen leaps from H8 to E5.

Spider's king advances from C6 to B7. our hero advances the queen from E5 to E6, and right after that spider sets the king on B8, watching every square.

our hero captures the enemy pawn: the queen leaps from E6 to G6.

From the dark, Spider pushes the king to A7, while our hero's knight takes C5, leaving A4 behind. Spider answers by moving the pawn from A6 to A5.

our hero gives check with the queen on A6.

With dungeon cunning, Spider brings the king to B8. our hero claims the enemy pawn by landing on A5.

Spider's king advances from B8 to C8. our hero advances the knight from C5 to E6; then spider sets the king on D7, watching every square.

our hero gives check with the queen on D5.

From the dark, Spider pushes the king to C8. From C6, our hero's queen forces Spider to defend.

Spider answers by moving the king from C8 to B8, while our hero slides the knight across the board, from E6 to C7. With dungeon cunning, Spider brings the king to C8.

our hero gives check with the knight on A6.

Spider's king advances from C8 to D8. From A8, our hero's queen forces Spider to defend.

Spider sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the king to D7.

our hero gives check with the pawn on C6.

Spider answers by moving the king from D7 to D6, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Spider brings the king to E7.

our hero's pawn crowns on C8 and becomes a queen.

Spider's king advances from E7 to D6. our hero gives check with the queen on C6.

Spider sets the king on E7, watching every square. From B7, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to F8. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

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