Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on E6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3; then with dungeon cunning, Rat brings the knight to B8. our hero claims the enemy pawn by landing on A3.
Rat's king advances from E8 to D8. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to A6, and our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to G4; then rat's king advances from E8 to F7. our hero advances the pawn from F4 to F5, and right after that rat sets the knight on C5, watching every square.
our hero captures the pawn on G6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's pawn on G6.
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from C5 to D7, and our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to E5. Rat's king falls on G5 and tears the pawn from our hero.
our hero advances the pawn from D2 to D4. A cruel blow: Rat's king captures our hero's pawn on G4.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to F4, and our hero's pawn takes A4, leaving A3 behind.
A cruel blow: Rat's pawn captures our hero's pawn on D5.
our hero slides the pawn across the board, from A2 to A3, and right after that with dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to D2; then rat's king advances from F4 to G4.
our hero advances the king from D2 to E3, and right after that rat sets the knight on H7, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to F3, while our hero's king takes C5, leaving D4 behind. Rat answers by moving the knight from H7 to F6, and our hero slides the king across the board, from C5 to D6.
With dungeon cunning, Rat brings the knight to H5. our hero claims the enemy pawn by landing on E6.
Rat's king advances from F3 to E4. our hero advances the king from E6 to D6; then rat sets the knight on G7, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the knight from G7 to E6. our hero claims the enemy knight by landing on E6.
With dungeon cunning, Rat brings the king to E3. our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from E3 to D2. our hero claims the enemy pawn by landing on D5.
Rat sets the king on C1, watching every square. our hero captures the enemy pawn: the king leaps from D5 to C5.
From the dark, Rat pushes the king to B2. our hero claims the enemy pawn by landing on C4.
Rat answers by moving the king from B2 to A2, and our hero slides the king across the board, from C4 to B5. With dungeon cunning, Rat brings the king to B3.
our hero claims the enemy pawn by landing on A5.
Rat's king advances from B3 to C4. From F7, our hero's queen forces Rat to defend.
Rat sets the king on C5, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to C6, and our hero's king takes B4, leaving A5 behind.
Rat answers by moving the king from C6 to B6. From C5, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to C6; then rat's king advances from A6 to B6.
our hero advances the queen from F7 to D7, and right after that rat sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the king to A7. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from A7 to B6, and our hero slides the queen across the board, from D7 to D5. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the queen to C6, and right after that rat's king advances from A7 to B8. our hero advances the queen from D5 to D7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.