Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from A5 to A6 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's knight advances from D7 to B8. our hero advances the pawn from H2 to H3. Rat's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
From the dark, Rat pushes the pawn to G5, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to F4. Rat's pawn falls on F4 and tears the pawn from our hero.
our hero advances the pawn from H3 to H4; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the pawn to C4, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to G8. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
A cruel blow: Rat's pawn captures our hero's pawn on F4.
our hero advances the pawn from D2 to D3, and right after that rat sets the king on F7, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the king to E8, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the knight from B8 to A6.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the king to D7. From D4, our hero's queen forces Rat to defend.
Rat's king advances from D7 to C8. our hero captures the enemy pawn: the queen leaps from D4 to F4.
Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to B7, and our hero's queen takes F6, leaving F4 behind.
A cruel blow: Rat's knight captures our hero's pawn on C5.
our hero slides the queen across the board, from F6 to F8, and right after that with dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the pawn to C4; then rat's knight advances from A6 to B8.
our hero advances the pawn from C4 to C5, and right after that rat sets the king on A8, watching every square. Without hurry or fear, our hero places the queen on F6.
From the dark, Rat pushes the king to B7, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from B7 to A8, and our hero slides the queen across the board, from F6 to C3.
With dungeon cunning, Rat brings the knight to A6. our hero claims the enemy pawn by landing on A5.
Rat's king advances from A8 to B8. our hero captures the enemy knight: the queen leaps from A5 to A6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 9 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.