Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on E5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to E5.

our hero captures the enemy knight: the pawn leaps from D4 to E5.

Rat answers by moving the pawn from C4 to C3, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to G3.

our hero captures the enemy pawn: the pawn leaps from F2 to G3.

Rat's pawn advances from A5 to A4. our hero advances the pawn from G3 to G4, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to C8, while our hero's king takes E2, leaving E1 behind.

Rat answers by moving the king from C8 to D8, and our hero slides the king across the board, from E2 to D3. With dungeon cunning, Rat brings the king to E8.

our hero claims the enemy pawn by landing on C3.

Rat's pawn advances from G6 to G5. our hero advances the king from C3 to B4; then rat sets the king on F8, watching every square.

our hero claims the enemy pawn by landing on A4.

From the dark, Rat pushes the king to G8, and our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to A5.

Rat gives check with the pawn on C5.

our hero claims the enemy pawn by landing on C5.

Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F8, while our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from F8 to G8. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to E8, and right after that rat's king advances from H7 to G7.

our hero captures the pawn on E7 and leaves Rat in check.

Rat sets the king on H6, watching every square. Check: our hero tightens the net by bringing the queen to F6.

From the dark, Rat pushes the king to H7. our hero captures the enemy pawn: the queen leaps from F6 to G5.

Rat answers by moving the king from H7 to H8, while our hero slides the queen across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to E7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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