Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its pawn from E5 to F4 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to D3, and rat's pawn advances from A5 to A4.
our hero advances the king from E1 to D2, while rat sets the knight on C6, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the pawn to E6; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's pawn topples the pawn on G5.
Rat's pawn advances from E6 to E5. our hero advances the pawn from F3 to F4, and rat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to H5, and right after that our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the knight from D8 to E6; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the knight to D8.
With a steady hand, our hero brings the pawn to F6, and rat's knight advances from D8 to B7. our hero advances the pawn from F6 to F7, while rat sets the knight on D8, watching every square.
Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Rat pushes the knight to B7. Check: our hero tightens the net by bringing the queen to H6.
Rat answers by moving the king from H5 to G4. our hero gives check with the queen on H4.
With dungeon cunning, Rat brings the king to F3. From F4, our hero's queen forces Rat to defend.
Rat advances to F4 and claims our queen.
From G3 to F4, our hero's pawn swallows Rat's pawn.
Rat moves the king from F3 to F4 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G5, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the knight from B7 to D8. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H6. From G8 to D8, our hero's queen swallows Rat's knight.
Rat's king advances from H6 to G6. From E8, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square. By taking the pawn on D7, our hero drives Rat into check.
From the dark, Rat pushes the king to G6; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from C7 to C6.
By taking the pawn on C6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to F6.
Rat's king advances from G5 to G4. our hero advances the pawn from E5 to E6, and rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G4. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from G4 to G3; then our hero slides the queen across the board, from E8 to H5. With dungeon cunning, Rat brings the king to G2.
From F3, our hero's queen forces Rat to defend.
Rat's king advances from G2 to G1. our hero delivers the final mate from H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 41 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 10
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.