Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on E8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to F6; then our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the knight from F6 to E4, and right after that our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the king to D2, while rat's knight advances from C3 to A4.
our hero advances the king from D2 to C2, and rat sets the knight on B2, watching every square. A clean strike: our hero's king topples the knight on B2.
From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes C3, leaving B2 behind. Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to D4. Rat captures the pawn on D4 and puts our hero in check.
our hero advances the king from C3 to D2, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the pawn to G3; then our hero's pawn takes E6, leaving E5 behind. Rat advances to F2 and claims our pawn.
our hero slides the pawn across the board, from E6 to E7. Rat's pawn crowns on F1 and a hostile knight is born.
With a steady hand, our hero brings the king to E1, while rat's king advances from G8 to F7. Promotion: on E8, our hero turns a pawn into a queen.
Rat moves the king from F7 to E8 and topples our hero's queen.
A clean strike: our hero's king topples the knight on F1.
From the dark, Rat pushes the king to F8, and right after that our hero's king takes E2, leaving F1 behind. Rat answers by moving the king from F8 to G8; then our hero slides the king across the board, from E2 to D3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to C2, and rat's king advances from G8 to F8.
our hero advances the king from C2 to D3, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to E7; then our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from E7 to E8, and right after that our hero slides the king across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D7, while rat's pawn advances from D4 to D3.
From D7 to C7, our hero's king swallows Rat's pawn.
Rat sets the king on G7, watching every square. A clean strike: our hero's king topples the pawn on C6.
From the dark, Rat pushes the pawn to D2. From C6 to C5, our hero's king swallows Rat's pawn.
Rat's pawn crowns on D1 and a hostile rook is born.
our hero slides the king across the board, from C5 to B5, while with dungeon cunning, Rat brings the rook to F1. From B5 to A4, our hero's king swallows Rat's pawn.
Rat's king advances from G7 to F7. our hero advances the king from A4 to B5, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on A4. Rat's rook reaches B1 and threatens our hero's king.
our hero's king takes C6, leaving B5 behind. Rat answers by moving the rook from B1 to C1, and right after that our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the rook to E1. With a steady hand, our hero brings the pawn to A6, while rat's rook advances from E1 to A1.
our hero advances the pawn from A6 to A7. Rat moves the rook from A1 to A2 and topples our hero's pawn.
Without hurry or fear, our hero places the king on B6. Rat gives check with the rook on B2.
our hero's king takes C7, leaving B6 behind. Rat moves the rook from B2 to G2 and topples our hero's pawn.
Promotion: on A8, our hero turns a pawn into a queen.
Rat advances to H2 and claims our pawn.
From E4, our hero's queen forces Rat to defend.
Rat's king advances from E7 to F7. Check: our hero tightens the net by bringing the queen to D5.
Rat sets the king on E8, watching every square. our hero gives check with the queen on E6.
From the dark, Rat pushes the king to F8; then our hero's king takes D7, leaving C7 behind. Rat gives check with the rook on H7.
our hero slides the king across the board, from D7 to D6, and with dungeon cunning, Rat brings the rook to H8. our hero gives check with the queen on E7.
Rat's king advances from F8 to G8. our hero advances the king from D6 to E6, and rat sets the rook on H5, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to G4. our hero gives check with the queen on F7.
Rat answers by moving the king from G8 to H8; then our hero slides the king across the board, from F6 to G6. Rat gives check with the rook on H6.
From G6 to H6, our hero's king swallows Rat's rook.
Rat's pawn advances from G4 to G3. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 16 / 14
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.