Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on B2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from A3 to A2, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to H6.
On A1, Rat promotes and gains a reinforcing queen.
our hero advances the king from E1 to D2. Check from Rat: the queen plants itself on D4.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the queen to H8, while our hero's pawn takes H7, leaving H6 behind.
Rat's queen reaches B2 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from C2 to B2.
With dungeon cunning, Rat brings the pawn to G5. our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from E8 to D7. our hero advances the queen from H8 to H1; then rat sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the queen on H4. Rat's pawn falls on H4 and tears the queen from our hero.
our hero's king takes B3, leaving B2 behind. Rat answers by moving the pawn from H4 to H3, while our hero slides the king across the board, from B3 to A4.
With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the king leaps from A4 to A5.
Rat's pawn advances from H3 to H2. our hero advances the king from A5 to A4, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on A3. From the dark, Rat pushes the pawn to C4, while our hero's king takes A2, leaving A3 behind.
Rat answers by moving the king from D8 to D7, and our hero slides the king across the board, from A2 to B1. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the king to C1, and right after that rat's pawn advances from C6 to C5. our hero advances the king from C1 to D1.
On H1, Rat promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the rook to H4, and our hero's king takes E3, leaving E2 behind.
Rat's pawn reaches D4 and threatens our hero's king.
our hero slides the king across the board, from E3 to F3, and right after that with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to G3; then rat's king advances from E6 to F6.
our hero claims the enemy rook by landing on H4.
Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to F6, while our hero's king takes F3, leaving G4 behind.
Rat answers by moving the pawn from C4 to C3, and our hero slides the king across the board, from F3 to E2. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to D3, and right after that rat's king advances from E6 to D7. our hero advances the king from D3 to C4; then rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on B3. Rat's pawn reaches C4 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from B3 to C4.
Rat answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on D4.
With dungeon cunning, Rat brings the king to D6. our hero captures the enemy pawn: the king leaps from D4 to E4.
Rat's king advances from D6 to C5. our hero advances the king from E4 to D3, and right after that rat sets the king on B4, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to A4. our hero claims the enemy pawn by landing on C3.
Rat answers by moving the king from A4 to B5, and our hero slides the king across the board, from C3 to D4. With dungeon cunning, Rat brings the king to B4.
With a steady hand, our hero brings the king to D5, and right after that rat's king advances from B4 to A3. our hero advances the king from D5 to C6; then rat sets the king on B4, watching every square.
our hero claims the enemy pawn by landing on C7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 20 / 9
- First capture
- move 6
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.