Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on H7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to H3, and rat's pawn advances from E5 to E4.
our hero advances the pawn from F2 to F3, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the king to E6; then our hero's pawn takes C4, leaving C3 behind. Rat advances to F3 and claims our pawn.
From E2 to F3, our hero's pawn swallows Rat's pawn.
Check from Rat: the pawn plants itself on E3.
A clean strike: our hero's king topples the pawn on E3.
Rat's knight advances from F6 to H7. our hero advances the pawn from F3 to F4, and rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to F8. From G4, our hero's pawn forces Rat to defend.
Rat answers by moving the king from F5 to E6; then our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to E4, and rat's knight advances from F8 to H7. our hero advances the pawn from F4 to F5, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E7.
A clean strike: our hero's pawn topples the pawn on G6.
Rat answers by moving the king from E7 to D6. From G6 to H7, our hero's pawn swallows Rat's knight.
Rat moves the pawn from C5 to D4 and topples our hero's pawn.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's pawn advances from D4 to D3. our hero gives check with the queen on D8.
Rat sets the king on C5, watching every square. Mate. our hero's queen on D4 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 39 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.