Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's knight captures our hero's pawn on G5.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, our hero brings the pawn to F3; then rat's knight advances from F6 to H7. our hero claims the enemy pawn by landing on G4.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E8, while our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to E3, and right after that rat's knight advances from H7 to F6. our hero advances the pawn from G4 to G5; then rat sets the knight on E8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to G7, and our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the knight from G7 to E6. our hero claims the enemy pawn by landing on G6.

Rat's knight falls on G5 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to D4. Rat's knight reaches E4 and threatens our hero's king.

our hero advances the king from D2 to D3. Check from Rat: the knight plants itself on F2.

Without hurry or fear, our hero places the king on E2. A cruel blow: Rat's knight captures our hero's pawn on G4.

our hero claims the enemy pawn by landing on E5.

Rat's knight falls on E5 and tears the pawn from our hero.

our hero slides the pawn across the board, from E3 to E4; then with dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from F7 to D6.

our hero advances the pawn from E4 to E5. Rat's knight reaches F5 and threatens our hero's king.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the knight to D4, and our hero's king takes F4, leaving E4 behind.

Rat answers by moving the knight from D4 to B5, while our hero slides the pawn across the board, from E5 to E6. Rat's knight falls on A3 and tears the pawn from our hero.

With a steady hand, our hero brings the king to F5; then rat's king advances from F8 to G8. our hero advances the king from F5 to F6, and right after that rat sets the king on F8, watching every square.

Check: our hero tightens the net by bringing the pawn to E7.

From the dark, Rat pushes the king to G8, while our hero's pawn takes G7, leaving G6 behind. Rat's knight falls on C4 and tears the pawn from our hero.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to H7. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 13 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
4 / 5
Material captured (hero / opponent)
4 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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