Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy knight.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
From the dark, Slug pushes the bishop to A3. our hero claims the enemy knight by landing on G3.
Slug answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from E1 to F2. With dungeon cunning, Slug brings the bishop to D6.
With a steady hand, our hero brings the king to E3, and right after that slug's bishop advances from D6 to C7. our hero captures the enemy pawn: the king leaps from E3 to E4.
Slug's pawn reaches D5 and threatens our hero's king.
Without hurry or fear, our hero places the king on D4. Slug's bishop falls on G3 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from D4 to C3.
Slug gives check with the bishop on E5.
our hero slides the king across the board, from C3 to D3, and right after that with dungeon cunning, Slug brings the bishop to H8. With a steady hand, our hero brings the pawn to C4; then slug's bishop advances from H8 to F6.
our hero advances the pawn from C4 to C5, and right after that slug sets the bishop on C3, watching every square. our hero captures the enemy bishop: the king leaps from D3 to C3.
From the dark, Slug pushes the king to F7, while our hero's pawn takes C6, leaving C5 behind. Slug answers by moving the king from F7 to F6, and our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Slug brings the king to E5. our hero's pawn crowns on C8 and becomes a queen.
Slug's pawn reaches D4 and threatens our hero's king.
our hero advances the king from C3 to D3; then slug sets the king on F5, watching every square. From F8, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G6. Check: our hero tightens the net by bringing the queen to G7.
Slug answers by moving the king from G6 to H5. And it is checkmate: our hero ends the game on G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 17% of the games on this floor.