Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
Slug moves its king from D7 to C6 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
Slug advances to A2 and claims our pawn.
our hero advances the king from E1 to D1, and slug sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Slug pushes the king to D7, and right after that our hero's pawn takes B3, leaving B2 behind. Slug's pawn crowns on A1 and a hostile rook is born.
our hero slides the king across the board, from C2 to B2, while with dungeon cunning, Slug brings the knight to H7. From B2 to A1, our hero's king swallows Slug's rook.
Slug's pawn advances from G4 to G3. our hero advances the pawn from H2 to H3. Slug advances to F2 and claims our pawn.
Without hurry or fear, our hero places the bishop on E3. Slug moves the pawn from C4 to B3 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on F2.
Slug answers by moving the king from D7 to C7, and right after that our hero slides the king across the board, from A1 to B2. With dungeon cunning, Slug brings the knight to G5.
A clean strike: our hero's king topples the pawn on B3.
Slug's king advances from C7 to C6. our hero advances the king from B3 to B4, and slug sets the king on C7, watching every square.
A clean strike: our hero's king topples the pawn on B5.
From the dark, Slug pushes the knight to E6, and right after that our hero's king takes C4, leaving B5 behind. Slug answers by moving the knight from E6 to F8; then our hero slides the king across the board, from C4 to D4.
With dungeon cunning, Slug brings the knight to D7. From D4 to E4, our hero's king swallows Slug's pawn.
Slug gives check with the knight on F6.
our hero advances the king from E4 to F5, while slug sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on G5.
Check from Slug: the pawn plants itself on F6.
our hero's king takes G6, leaving G5 behind. Slug gives check with the knight on F8.
From G6 to F6, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the king to F7, while slug's pawn advances from D6 to D5.
From F7 to F8, our hero's king swallows Slug's knight.
Slug sets the king on C7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to C8, and right after that our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the king from C8 to B8; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the king to C7.
With a steady hand, our hero brings the pawn to H7, and slug's king advances from C7 to B7. Promotion: on H8, our hero turns a pawn into a queen.
Slug sets the pawn on D4, watching every square. From H8 to D4, our hero's queen swallows Slug's pawn.
From the dark, Slug pushes the king to C6. Check: our hero tightens the net by bringing the queen to C4.
Slug answers by moving the king from C6 to D7. our hero gives check with the queen on C6.
Slug moves the king from D7 to C6 and topples our hero's queen.
With a steady hand, our hero brings the pawn to G3, while slug's king advances from C6 to D5. our hero advances the pawn from G3 to G4, and slug sets the king on E4, watching every square.
Without hurry or fear, our hero places the bishop on G1. From the dark, Slug pushes the king to F4. From G1 to B6, our hero's bishop swallows Slug's pawn.
Slug answers by moving the king from F4 to E4; then our hero slides the bishop across the board, from B6 to A5. With dungeon cunning, Slug brings the king to F3.
With a steady hand, our hero brings the pawn to G5, and slug's king advances from F3 to E3. our hero advances the pawn from G5 to G6, while slug sets the king on E2, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to D2.
Promotion: on G8, our hero turns a pawn into a queen.
Slug answers by moving the king from D2 to C1. From G1, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to B2. Check: our hero tightens the net by bringing the queen to F2.
Slug's king advances from B2 to A1. our hero gives check with the queen on E1.
Slug sets the king on A2, watching every square. From D2, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to A3. Check: our hero tightens the net by bringing the queen to D6.
Slug answers by moving the king from A3 to B2. our hero gives check with the queen on B6.
With dungeon cunning, Slug brings the king to C2. With a steady hand, our hero brings the pawn to C4, and slug's king advances from C2 to D1.
our hero advances the pawn from C4 to C5, while slug sets the king on E2, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Slug pushes the king to F1; then our hero's pawn takes C7, leaving C6 behind. Slug answers by moving the king from F1 to G2.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to H1. With a steady hand, our hero brings the queen to F2.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 19 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 18 / 12
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.