Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from F2 to E3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. our hero advances the pawn from G2 to G3, while rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to E6; then our hero's king takes C1, leaving D1 behind.

Rat answers by moving the king from F7 to F6, and right after that our hero slides the king across the board, from C1 to B2. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the king to C3, while rat's king advances from F6 to E7. our hero advances the king from C3 to D4, and rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the pawn to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from B6 to D5. A clean strike: our hero's king topples the pawn on C6.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to B5, and rat's knight advances from D5 to E3.

A clean strike: our hero's pawn topples the knight on E3.

Rat sets the pawn on A4, watching every square. From B5 to A4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to G7; then our hero's king takes B5, leaving A4 behind. Rat answers by moving the king from G7 to F8, and right after that our hero slides the king across the board, from B5 to C6.

With dungeon cunning, Rat brings the king to E8. A clean strike: our hero's king topples the pawn on C7.

Rat's pawn advances from E6 to E5. our hero advances the king from C7 to D6, and rat sets the king on F8, watching every square.

A clean strike: our hero's king topples the pawn on E5.

From the dark, Rat pushes the king to E7, and right after that our hero's king takes F5, leaving E5 behind. Rat answers by moving the king from E7 to F7.

A clean strike: our hero's king topples the pawn on G5.

With dungeon cunning, Rat brings the king to E8. From G5 to G4, our hero's king swallows Rat's pawn.

Rat's king advances from E8 to E7. our hero advances the pawn from H2 to H4, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F8; then our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from F8 to F7, and right after that our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to G6, while rat's king advances from F8 to E7. our hero advances the king from G6 to G7, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to E7. Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the king from E7 to D7; then our hero slides the king across the board, from G7 to F6. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the queen to H5, and rat's king advances from C6 to B7. our hero advances the king from F6 to F5, while rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to A8; then our hero's queen takes H7, leaving H6 behind.

Rat answers by moving the king from A8 to B8, and right after that our hero slides the king across the board, from F5 to E6. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the king to D6, while rat's king advances from C8 to B8. our hero advances the king from D6 to C6, and rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to B8. And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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