Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E7.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the knight from D7 to F6, and our hero slides the king across the board, from E1 to F1. A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Rat's pawn advances from E7 to E5. our hero captures the enemy pawn: the bishop leaps from A3 to C5.
Rat sets the knight on G8, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the knight to E7.
our hero captures the enemy pawn: the bishop leaps from E3 to G5.
Rat answers by moving the knight from E7 to G6, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the knight to E7.
our hero captures the enemy pawn: the pawn leaps from F4 to E5.
Rat's king advances from E8 to D8. our hero advances the pawn from C2 to C4, and right after that rat sets the king on D7, watching every square.
From E6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to D6. our hero captures the knight on E7 and leaves Rat in check.
Rat's king falls on E6 and tears the pawn from our hero.
our hero slides the bishop across the board, from E7 to D8; then with dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on C7.
Rat's pawn advances from C6 to C5. our hero advances the bishop from C7 to F4; then rat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the king to D7. our hero captures the enemy pawn: the bishop leaps from E3 to C5.
Rat answers by moving the king from D7 to C7. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to D4; then rat's king advances from C6 to B6.
our hero advances the pawn from D4 to D5, and right after that rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on D6.
From the dark, Rat pushes the king to B8, while our hero's pawn takes D7, leaving D6 behind. Rat answers by moving the king from B8 to A8.
our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Rat brings the king to A7. Check: our hero tightens the net by bringing the queen to D7.
Rat's king advances from A7 to A8. our hero advances the bishop from A3 to C5; then rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to A8, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from A8 to B8, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the pawn to A7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 47 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.