Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from D6 to C5 and captures the enemy knight.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the bishop to A8. From F4 to D6, our hero's bishop swallows Slug's pawn.
Slug answers by moving the knight from B3 to D4; then our hero slides the bishop across the board, from D6 to G3. Check from Slug: the knight plants itself on C2.
With a steady hand, our hero brings the king to F2, and slug's knight advances from C2 to E1. our hero advances the bishop from G3 to C7, while slug sets the king on D7, watching every square.
From C7 to B6, our hero's bishop swallows Slug's pawn.
From the dark, Slug pushes the bishop to G2. A clean strike: our hero's bishop topples the pawn on C5.
Slug answers by moving the king from D7 to C6, and right after that our hero slides the bishop across the board, from C5 to E7. With dungeon cunning, Slug brings the king to B6.
With a steady hand, our hero brings the king to G3, while slug's bishop advances from G2 to F3. our hero advances the bishop from E7 to F6, and slug sets the bishop on D5, watching every square.
A clean strike: our hero's bishop topples the pawn on C3.
From the dark, Slug pushes the knight to D3. From G3 to G4, our hero's king swallows Slug's pawn.
Slug answers by moving the king from B6 to B7; then our hero slides the king across the board, from G4 to G5. With dungeon cunning, Slug brings the king to B6.
With a steady hand, our hero brings the bishop to E5, and slug's king advances from B6 to B7. our hero advances the bishop from E5 to F4, while slug sets the king on A8, watching every square.
Without hurry or fear, our hero places the bishop on C7. From the dark, Slug pushes the bishop to C4; then our hero's king takes F6, leaving G5 behind.
Slug answers by moving the pawn from B5 to B4, and right after that our hero slides the king across the board, from F6 to E7. With dungeon cunning, Slug brings the knight to F4.
With a steady hand, our hero brings the king to F8, while slug's knight advances from F4 to D3. our hero advances the king from F8 to E8, and slug sets the pawn on F5, watching every square.
Without hurry or fear, our hero places the king on D8. From the dark, Slug pushes the king to B7, and right after that our hero's bishop takes A5, leaving C7 behind.
Slug answers by moving the king from B7 to C6; then our hero slides the king across the board, from D8 to C8. Slug's bishop reaches A6 and threatens our hero's king.
With a steady hand, our hero brings the king to B8, and slug's king advances from C6 to B5. our hero advances the bishop from A5 to C7, while slug sets the king on A4, watching every square.
Without hurry or fear, our hero places the bishop on D6. From the dark, Slug pushes the bishop to C8.
A clean strike: our hero's king topples the bishop on C8.
Slug answers by moving the pawn from B4 to B3, and right after that our hero slides the king across the board, from C8 to C7. With dungeon cunning, Slug brings the knight to C5.
A clean strike: our hero's bishop topples the knight on C5.
Slug's pawn advances from B3 to B2. our hero advances the bishop from C5 to D4, and slug sets the king on B3, watching every square.
A clean strike: our hero's bishop topples the pawn on B2.
From the dark, Slug pushes the king to A4, and right after that our hero's king takes B6, leaving C7 behind. Slug answers by moving the pawn from F5 to F4; then our hero slides the bishop across the board, from B2 to D4.
With dungeon cunning, Slug brings the king to A3. With a steady hand, our hero brings the king to B5, and slug's king advances from A3 to B3.
our hero advances the king from B5 to C5, while slug sets the pawn on F3, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Slug pushes the king to A3; then our hero's king takes A5, leaving B5 behind. Slug answers by moving the king from A3 to A2, and right after that our hero slides the king across the board, from A5 to A4.
With dungeon cunning, Slug brings the king to B1. With a steady hand, our hero brings the king to B3, while slug's king advances from B1 to C1.
our hero advances the king from B3 to C3, and slug sets the king on B1, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the king to A2, and right after that our hero's king takes C1, leaving D2 behind. Slug answers by moving the king from A2 to B3; then our hero slides the king across the board, from C1 to B1.
With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the bishop to B6, and slug's king advances from C4 to D3.
our hero advances the king from B1 to B2, while slug sets the king on D2, watching every square. Without hurry or fear, our hero places the king on B3.
From the dark, Slug pushes the king to E2; then our hero's king takes C3, leaving B3 behind. Slug answers by moving the king from E2 to E1, and right after that our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Slug brings the pawn to F2. By taking the pawn on F2, our hero drives Slug into check.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 50 s
- Moves
- 97
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 89% of the games on this floor.