Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's bishop captures our hero's pawn on H7.

our hero falls to Slug's mate. The dungeon does not forgive.

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The battle, move by move

our hero slides the bishop across the board, from C1 to A3; then with dungeon cunning, Slug brings the knight to D4. With a steady hand, our hero brings the pawn to H4, and right after that slug's knight advances from D4 to B3.

our hero advances the pawn from H4 to H5; then slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Slug pushes the pawn to B4, and our hero's pawn takes H7, leaving H6 behind. A cruel blow: Slug's bishop captures our hero's pawn on H7.

our hero slides the bishop across the board, from A3 to C1, and right after that with dungeon cunning, Slug brings the bishop to G8. With a steady hand, our hero brings the bishop to G5; then slug's knight advances from B3 to D4.

our hero claims the enemy pawn by landing on F6.

Check from Slug: the knight plants itself on F3.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to D7, while our hero's king takes G3, leaving F2 behind.

Slug answers by moving the king from D7 to C6. our hero captures the enemy pawn: the king leaps from G3 to G4.

With dungeon cunning, Slug brings the bishop to D5. With a steady hand, our hero brings the bishop to D8. Slug gives check with the knight on E5.

our hero advances the king from G4 to G5. Slug's knight reaches F7 and threatens our hero's king.

Without hurry or fear, our hero places the king on F6. From the dark, Slug pushes the knight to E5. our hero captures the enemy pawn: the bishop leaps from D8 to B6.

Slug answers by moving the pawn from B4 to B3, while our hero slides the bishop across the board, from B6 to A7. With dungeon cunning, Slug brings the king to B5.

With a steady hand, our hero brings the king to E7; then slug's king advances from B5 to C6. our hero advances the king from E7 to D8, and right after that slug sets the pawn on B2, watching every square.

Without hurry or fear, our hero places the king on C8. From the dark, Slug pushes the bishop to E4, while our hero's king takes B8, leaving C8 behind.

On B1, Slug promotes and gains a reinforcing rook.

our hero slides the king across the board, from B8 to A8. Checkmate: Slug finishes our hero on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 6 s
Moves
42
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
3 / 1
First capture
move 5

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 24% of the games on this floor.

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