Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's king lands on C2 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero advances the bishop from C1 to F4, and slug sets the knight on A1, watching every square. A clean strike: our hero's bishop topples the pawn on D6.
Check from Slug: the knight plants itself on C2.
our hero's king takes D1, leaving E1 behind. Slug answers by moving the bishop from E4 to G2.
A clean strike: our hero's king topples the knight on C2.
With dungeon cunning, Slug brings the bishop to D5. From C2 to C3, our hero's king swallows Slug's pawn.
Slug's pawn advances from C5 to C4. our hero advances the bishop from D6 to C7, while slug sets the king on F8, watching every square.
From C7 to B6, our hero's bishop swallows Slug's pawn.
From the dark, Slug pushes the bishop to F3; then our hero's king takes D2, leaving C3 behind. Slug answers by moving the bishop from F3 to C6, and right after that our hero slides the knight across the board, from G1 to E2.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the knight to D4, while slug's king advances from F8 to E8.
From D4 to C6, our hero's knight swallows Slug's bishop.
Slug sets the pawn on F5, watching every square. A clean strike: our hero's knight topples the pawn on B4.
From the dark, Slug pushes the pawn to F4, and right after that our hero's king takes E2, leaving D2 behind. Slug's pawn reaches F3 and threatens our hero's king.
our hero slides the king across the board, from E2 to D2, while with dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the knight to D5, and slug's pawn advances from F3 to F2.
A clean strike: our hero's bishop topples the pawn on F2.
Slug sets the king on E8, watching every square. our hero gives check with the knight on C7.
From the dark, Slug pushes the king to F8. From C5, our hero's bishop forces Slug to defend.
Slug answers by moving the king from F8 to G8, and right after that our hero slides the knight across the board, from C7 to E8. With dungeon cunning, Slug brings the pawn to G3.
With a steady hand, our hero brings the king to E2, while slug's king advances from G8 to H7. our hero advances the king from E2 to F3, and slug sets the king on H8, watching every square.
A clean strike: our hero's king topples the pawn on G3.
From the dark, Slug pushes the pawn to C3, and right after that our hero's king takes F3, leaving G3 behind. Slug answers by moving the king from H8 to G8; then our hero slides the king across the board, from F3 to E3.
With dungeon cunning, Slug brings the king to H8. With a steady hand, our hero brings the king to D3, and slug's king advances from H8 to H7.
A clean strike: our hero's king topples the pawn on C3.
Slug sets the king on H8, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to H7; then our hero's bishop takes D6, leaving C5 behind.
Slug answers by moving the king from H7 to G6, and right after that our hero slides the bishop across the board, from D6 to F8. With dungeon cunning, Slug brings the king to F5.
With a steady hand, our hero brings the bishop to H6, while slug's king advances from F5 to G4. our hero advances the king from D4 to E5, and slug sets the king on H3, watching every square.
Without hurry or fear, our hero places the knight on F6. From the dark, Slug pushes the king to G3. From H5, our hero's knight forces Slug to defend.
Slug answers by moving the king from G3 to H3; then our hero slides the king across the board, from E5 to F4. With dungeon cunning, Slug brings the king to H2.
With a steady hand, our hero brings the king to F3, and slug's king advances from H2 to H3. our hero advances the bishop from H6 to F4, while slug sets the king on H4, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to H3; then our hero's knight takes F6, leaving H5 behind.
Slug answers by moving the king from H3 to H4, and right after that our hero slides the knight across the board, from F6 to E4. With dungeon cunning, Slug brings the king to G4.
With a steady hand, our hero brings the bishop to D2, while slug's king advances from G4 to F5. our hero gives check with the knight on D6.
Slug sets the king on F6, watching every square. From E4, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to E6. Check: our hero tightens the net by bringing the knight to G5.
Slug answers by moving the king from E6 to F6. our hero gives check with the bishop on C3.
Slug advances to G5 and claims our knight.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 34 s
- Moves
- 88
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (88 moves) lasted longer than 84% of the games on this floor.