Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from C3 to D4 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Spider brings the pawn to A3. our hero claims the enemy pawn by landing on A3.

Spider's knight advances from F6 to G8. our hero captures the enemy pawn: the king leaps from E2 to E3.

Spider sets the knight on C5, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to G5.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

Spider answers by moving the pawn from G5 to G4. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the king to D4; then spider's knight advances from C5 to B7.

our hero claims the enemy pawn by landing on C3.

Spider sets the king on E8, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the knight to D8, while our hero's king takes C5, leaving C4 behind.

Spider answers by moving the king from E8 to D7. Check: our hero tightens the net by bringing the knight to E5.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the bishop to G5. Check from Spider: the knight plants itself on E6.

our hero advances the king from C5 to D5. A cruel blow: Spider's knight captures our hero's bishop on G5.

Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the knight to E6, and our hero's king takes B7, leaving C6 behind.

Spider answers by moving the pawn from A6 to A5, while our hero slides the king across the board, from B7 to A6. With dungeon cunning, Spider brings the knight to F4.

our hero captures the enemy pawn: the king leaps from A6 to A5.

Spider's knight advances from F4 to E6. our hero advances the pawn from A3 to A4, and right after that spider sets the knight on D4, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the knight to F6, while our hero's pawn takes A5, leaving A4 behind.

Spider answers by moving the knight from D4 to F5, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the knight to D4.

With a steady hand, our hero brings the pawn to A7. Spider gives check with the knight on D5.

our hero advances the king from B4 to C4; then spider sets the knight on C3, watching every square. our hero claims the enemy knight by landing on C3.

From the dark, Spider pushes the pawn to C6. our hero captures the enemy knight: the king leaps from C3 to D4.

Spider answers by moving the king from E8 to F8. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Spider brings the king to G7. our hero captures the enemy pawn: the knight leaps from E5 to C6.

Spider's king advances from G7 to F7. our hero advances the pawn from A2 to A4, and right after that spider sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on A5. Spider's pawn reaches E5 and threatens our hero's king.

our hero's king takes D5, leaving D4 behind. Spider answers by moving the king from F6 to F5. our hero captures the enemy pawn: the knight leaps from C6 to E5.

With dungeon cunning, Spider brings the king to F4. With a steady hand, our hero brings the pawn to A6, and right after that spider's king advances from F4 to G5.

our hero advances the pawn from A6 to A7; then spider sets the king on H5, watching every square. From H8, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to G5. our hero's pawn crowns on A8 and becomes a queen.

Spider answers by moving the king from G5 to F4, while our hero slides the queen across the board, from A8 to E8. With dungeon cunning, Spider brings the king to G3.

With a steady hand, our hero brings the queen to F8. A cruel blow: Spider's king captures our hero's pawn on G2.

Check: our hero tightens the net by bringing the queen to G8.

Spider sets the king on F2, watching every square. our hero gives check with the queen on F8.

From the dark, Spider pushes the king to E2, while our hero's knight takes C6, leaving E5 behind. Spider answers by moving the king from E2 to E3.

Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Spider brings the king to D2. With a steady hand, our hero brings the pawn to C4, and right after that spider's king advances from D2 to C2.

our hero advances the queen from E8 to E3; then spider sets the king on D1, watching every square. Without hurry or fear, our hero places the queen on H2.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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