Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival queen on D3.

Draw. The dungeon keeps the names of our hero and Spider.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the pawn on G5, watching every square. our hero captures the enemy pawn: the bishop leaps from E3 to G5.

From the dark, Spider pushes the pawn to C2, while our hero's bishop takes H4, leaving G5 behind. On C1, Spider promotes and gains a reinforcing queen.

our hero slides the king across the board, from E1 to E2. Check from Spider: the queen plants itself on B2.

With a steady hand, our hero brings the king to E1, and right after that spider's queen advances from B2 to A2. our hero advances the bishop from H4 to G3; then spider sets the queen on E6, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to D6, and our hero's king takes E3, leaving E2 behind.

Spider answers by moving the pawn from A4 to A3, while our hero slides the bishop across the board, from G3 to E1. With dungeon cunning, Spider brings the pawn to A2.

With a steady hand, our hero brings the bishop to C3; then spider's queen advances from E6 to B3. our hero advances the king from E3 to D3.

Spider gives check with the queen on B5.

Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the queen to C4. our hero claims the enemy pawn by landing on E5.

Spider answers by moving the knight from F6 to G4, and our hero slides the bishop across the board, from E5 to C3. Spider gives check with the queen on D3.

our hero claims the enemy queen by landing on D3.

Spider's knight advances from G4 to H2. our hero advances the bishop from C3 to E5; then spider sets the pawn on A5, watching every square.

our hero claims the enemy knight by landing on H2.

On A1, Spider promotes and gains a reinforcing bishop.

our hero's bishop takes G1, leaving H2 behind. Spider answers by moving the pawn from A5 to A4, while our hero slides the bishop across the board, from G1 to A7.

With dungeon cunning, Spider brings the knight to C4. our hero captures the enemy knight: the king leaps from D3 to C4.

Spider's king advances from E8 to D7. our hero advances the bishop from A7 to C5, and right after that spider sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the bishop on D4. From the dark, Spider pushes the pawn to A3. our hero claims the enemy bishop by landing on A1.

Spider answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the king leaps from C4 to C5.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the bishop to G7, and right after that spider's king advances from E6 to F7.

our hero advances the bishop from G7 to A1; then spider sets the king on G6, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Spider pushes the king to F5, and our hero's king takes C7, leaving C6 behind. Spider answers by moving the king from F5 to E6, while our hero slides the king across the board, from C7 to B6.

With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the king to C7; then spider's pawn advances from E7 to E6.

our hero advances the king from C7 to D7, and right after that spider sets the pawn on A2, watching every square. Without hurry or fear, our hero places the bishop on B2.

From the dark, Spider pushes the pawn to E5, while our hero's king takes D6, leaving D7 behind. Spider answers by moving the king from F5 to E4, and our hero slides the king across the board, from D6 to E6.

On A1, Spider promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on A1.

Spider's king advances from E4 to F3. our hero captures the enemy pawn: the bishop leaps from A1 to E5.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 59 s
Moves
71
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
28 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

More from floor 3