Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from E3 to C1 and captures the enemy rook.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider sets the knight on F2, watching every square. From E3 to F2, our hero's bishop swallows Spider's knight.

From the dark, Spider pushes the pawn to C2; then our hero's bishop takes E3, leaving F2 behind. Spider's pawn crowns on C1 and a hostile rook is born.

From E3 to C1, our hero's bishop swallows Spider's rook.

With dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's bishop topples the pawn on A3.

Spider's king advances from E8 to D7. our hero advances the bishop from A3 to B2, and spider sets the knight on G4, watching every square.

A clean strike: our hero's bishop topples the pawn on E5.

From the dark, Spider pushes the king to C8, and right after that our hero's bishop takes H8, leaving E5 behind. Spider answers by moving the knight from G4 to F2; then our hero slides the bishop across the board, from H8 to D4.

With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the bishop to E5, and spider's pawn advances from A6 to A5.

our hero advances the bishop from E5 to C3, while spider sets the king on D7, watching every square. From C3 to A5, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the knight to H6; then our hero's bishop takes B4, leaving A5 behind. Spider answers by moving the pawn from E7 to E6, and right after that our hero slides the bishop across the board, from B4 to D2.

With dungeon cunning, Spider brings the king to E7. A clean strike: our hero's bishop topples the knight on H6.

Spider's pawn advances from E6 to E5. our hero advances the bishop from H6 to E3, and spider sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Spider pushes the king to E6, and right after that our hero's king takes E1, leaving F1 behind.

Spider answers by moving the king from E6 to F5; then our hero slides the king across the board, from E1 to F1. With dungeon cunning, Spider brings the king to G4.

With a steady hand, our hero brings the king to G2, and spider's pawn advances from C6 to C5. A clean strike: our hero's bishop topples the pawn on C5.

Spider sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the king to H5; then our hero's bishop takes D2, leaving E3 behind.

Spider answers by moving the pawn from E5 to E4, and right after that our hero slides the bishop across the board, from D2 to E3. With dungeon cunning, Spider brings the pawn to G4.

With a steady hand, our hero brings the king to G3, while spider's king advances from H5 to G6. From G3 to G4, our hero's king swallows Spider's pawn.

Spider sets the king on H7, watching every square; then without hurry or fear, our hero places the king on G5. From the dark, Spider pushes the king to H8.

From D4, our hero's bishop forces Spider to defend.

Spider answers by moving the king from H8 to G8; then our hero slides the king across the board, from G5 to G6. With dungeon cunning, Spider brings the king to F8.

our hero gives check with the bishop on C5.

Spider's king advances from F8 to G8. our hero advances the king from G6 to F6, while spider sets the king on H8, watching every square.

Without hurry or fear, our hero places the bishop on E7. From the dark, Spider pushes the king to H7; then our hero's king takes G5, leaving F6 behind.

Spider answers by moving the king from H7 to G8, and right after that our hero slides the bishop across the board, from E7 to F6. With dungeon cunning, Spider brings the pawn to E3.

With a steady hand, our hero brings the bishop to C3, while spider's king advances from G8 to F8. our hero advances the king from G5 to G6, and spider sets the king on E7, watching every square.

From B4, our hero's bishop forces Spider to defend.

From the dark, Spider pushes the king to E8, and right after that our hero's king takes F6, leaving G6 behind. Spider answers by moving the king from E8 to D7; then our hero slides the king across the board, from F6 to E5.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the bishop to D6, and spider's pawn advances from E3 to E2.

our hero advances the bishop from D6 to B4. Spider's pawn crowns on E1 and a hostile bishop is born.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 53 s
Moves
82
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
17 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (82 moves) lasted longer than 80% of the games on this floor.

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