Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival queen on G1.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. After toppling the pawn on F2, Spider threatens our hero's king.

our hero slides the king across the board, from E1 to F1. On G1, Spider promotes and gains a reinforcing queen.

our hero captures the enemy queen: the king leaps from F1 to G1.

Spider's pawn advances from E7 to E6. our hero claims the enemy pawn by landing on C3.

Spider sets the pawn on A3, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the knight to D6, while our hero's pawn takes C5, leaving C4 behind.

Spider answers by moving the knight from D6 to F5, and our hero slides the king across the board, from G1 to G2. With dungeon cunning, Spider brings the pawn to G5.

our hero claims the enemy pawn by landing on G5.

Spider's knight advances from F6 to H5. our hero advances the pawn from G5 to G6; then spider sets the knight on E7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to D7. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the knight from H5 to F6, while our hero slides the queen across the board, from G8 to H8. With dungeon cunning, Spider brings the knight to G6.

With a steady hand, our hero brings the queen to H6; then spider's pawn advances from A3 to A2. our hero claims the enemy knight by landing on G6.

On A1, Spider promotes and gains a reinforcing queen.

our hero captures the enemy knight: the queen leaps from G6 to F6.

From the dark, Spider pushes the pawn to C6, while our hero's queen takes G5, leaving F6 behind. Spider answers by moving the king from D7 to C8, and our hero slides the queen across the board, from G5 to F6.

With dungeon cunning, Spider brings the pawn to E4. our hero captures the pawn on E6 and leaves Spider in check.

Spider's king advances from C8 to D8. our hero captures the enemy pawn: the queen leaps from E6 to E4.

A cruel blow: Spider's queen captures our hero's bishop on C1.

our hero claims the enemy pawn by landing on C6.

From the dark, Spider pushes the queen to C4, and our hero's king takes F3, leaving G2 behind. Spider's queen reaches D3 and threatens our hero's king.

our hero slides the king across the board, from F3 to F4. Check from Spider: the queen plants itself on D6.

our hero captures the queen on D6 and leaves Spider in check.

Spider's king advances from D8 to E8. our hero claims the enemy pawn by landing on A6.

Spider sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to G7, while our hero's pawn takes C7, leaving C6 behind.

Spider answers by moving the king from G7 to F7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Spider brings the king to G7. our hero gives check with the queen on C7.

Spider's king advances from G7 to H8. Mate. our hero's queen on A8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
30 / 7
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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